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News
Oculus commits to IARC age & content ratings on its VR storefront
Oculus confirmed today that it will be using the International Age Rating Coalition (or IARC) age and content ratings systems for VR games and other experiences on its Oculus Store marketplace.
Jan. 17, 2017
Sponsored: Pokemon Go, and how your games can succeed using licensing
Take a look at this very brief case study on Pokémon Go, as it will help you understand why licensing works as well as help you shop for brands for your game development.
Jan. 17, 2017
Publishing Agreement Pitfalls: A Practical Guide for Indie Devs
A practical guide for indie devs on evaluating and negotiating a publishing deal.
Jan. 17, 2017
Optimizing Skylight
Optimizing a Unity game for the Gear VR.
Jan. 17, 2017
Interview: The state of indie game retail
Gregor Ebert (Headup Games), Hans van Brakel (Soedesco), and Josh Fairhurst (Limited Run Games) weigh in on their approach to retail publishing of indie titles.
Jan. 16, 2017
Nintendo of America boss explains Switch launch tactics, lack of game bundles
Nintendo of America president Reggie Fils-Aime has explained precisely why the Switch hasn't been bundled with any games, and shed some light on Nintendo's current launch tactics.
Jan. 16, 2017
Awesome Games Done Quick raises over $2.2M for cancer charity
Charity speed running event Awesome Games Done Quick has raised over $2.2 million for the Prevent Cancer Foundation after receiving 43,423 donations from generous viewers.
Jan. 16, 2017
Rovio opens London studio to create new online franchises
Mobile juggernaut Rovio has opened a new in-house studio in London that will focus on creating massively multiplayer online games.
Jan. 16, 2017
D4 director Swery goes indie with his new studio White Owls
More than a year after taking a break from game development, former Access Games director Hidetaka "Swery" Suehiro is back, and he has a new indie studio: White Owls Inc.
Jan. 16, 2017
Top 5 games we didn't finish making in 2016
Starting a video game is a lot easier than finishing it. There are a lot of reasons why things get put to the wayside, and in this 2016 retrospective, we discuss five things that we just couldn't finish.
Jan. 16, 2017
Video Game Deep Cuts: Switch-ed Up For Pokemaniacs
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Switch's launch, the deep fandom of Pokemon, & lots more.
Jan. 16, 2017
A/B Testing using Staged Rollouts
An overview of how Twitch uses staged rollouts to perform experiments, biases we found, and methods we use for significance testing.
Jan. 16, 2017
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