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News
Game Cities: Five Equally Essential Books
Five (more) books on urbanism, city history, geography, planning, and a bit of burglary for game devs and designers looking to create their very own imaginary and interactive cities.
Oct. 6, 2016
How to Teach an Old Puzzle New Tricks
As an expert puzzle constructor, I show in detail how I discovered a new piece of logic from a new mechanic and integrated it into an old puzzle.
Oct. 6, 2016
Common Mistakes in Game Animation
Some very basic tips and tricks which could be useful to other developers starting to work with in game animation.
Oct. 6, 2016
How the dev behind Duskers let his game be what it wanted to be
There's more than one way to skin a dragon, and more than one way to make a game. The lead developer of Duskers explains how he stuck to themes instead of features lists.
Oct. 5, 2016
Washington state authority orders Valve to stop allowing CS:GO skin gambling
Valve could face major legal repercussions if the company doesn’t take action to end skin-based gambling in Counter-Strike: Global Offensive.
Oct. 5, 2016
505 Games signs on to publish Bloodstained: Ritual of the Night
Koji Igarashi will be working with 505 Games to release the spiritual Castlevania successor.
Oct. 5, 2016
Get a job: Disruptor Beam is hiring a Senior Producer
Disruptor Beam is seeking a Senior Producer to shepherd games and features from initial concept to final delivery in Framingham, Massachusetts.
Oct. 5, 2016
GDC 2017 opens for registration with new features!
Now's your chance to sign up for the world's largest and longest-running event for game developers:
Game Developers Conference 2017
is now open for registration!
Oct. 5, 2016
Attend VRDC and learn to build great brand experiences for VR
The first standalone Virtual Reality Developers Conference is coming up in November, so today organizers want to quickly highlight some of the many great brand-oriented talks taking place at the show!
Oct. 5, 2016
PlayStation VR has its limitations, but devs shouldn't ignore Sony's VR entry
PlayStation VR launches next week, and while it's not as robust or thoroughly modern as existing high-end VR systems, developers should still take a close look. Gamasutra editor-in-chief Kris Graft went hands-on.
Oct. 5, 2016
Proteus and Dear Esther publisher Curve Digital opens U.S. office
UK publisher Curve Digital is looking to boost its international prospects with the opening of a new San Francisco office.
Oct. 5, 2016
Newly-formed by AAA vets, VR studio First Contact nets $5M in funding
VR startup First Contact Entertainment has managed to raise $5 million in funding from a group of investors as it strives to, in its own words, "advance AAA virtual reality games."
Oct. 5, 2016
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