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News
The transition from indie developer to publisher
My company (Creaky Corpse Ltd) recently published March of the Living, an indie roguelike by Machine22. This was the first time I’d ever published a game by another indie developer, and I found the journey incredibly eye opening. This is what I've learned
April 28, 2016
tinyBuild's guide to PAX and game conventions
tinyBuild's guide to building and running a booth at PAX. Top 8 tips.
April 28, 2016
Implementing Context Sensitive Commands in UI Design
Today's post looks at the implementation of context sensitive commands and the thought process that goes into them.
April 28, 2016
Self-publishing myths and realities, well more myths
Many studios decide to self publish in the hopes of larger revenues or as a result of failed publisher pitching. the tasks of publishers are marketing and user acquisition only, it should be enough to hire a marketing person? Nope.
April 28, 2016
Unexpected Narrative in Games: Part 1
Story can be found in unexpected places in games. In this article series, I will discuss my thoughts on finding narrative in surprising places, and applying those structures to your own games.
April 28, 2016
Tips and Tricks for Demoing Roomscale VR Content
Demoing VR content isn't necessarily a new art, but it's one that I feel isn't well understood or done correctly. This Blog is a collection of tips and tricks I learned showing off our first roomscale VR game at PAX East 2016.
April 28, 2016
Can 'hard to crack' Denuvo win the cat-and-mouse game of PC piracy?
"We refer to our Anti-Tamper solution as being 'hard to crack,' never 'uncrackable.' We constantly apply security updates to keep one step ahead. But it's, ultimately, a game of cat-and-mouse."
April 27, 2016
Video: Tetsuya Mizuguchi takes a postmortem look at the making of Rez
At GDC 2016, Rez producer and progenitor Tetsuya Mizuguchi takes to the stage to recount the inspirations and influences that drove the landmark game's design.
April 27, 2016
Get a job: Be a Senior Software Engineer at Demiurge Studios
Cambridge-based studio Demiurge (owned by SEGA Networks) seeks an experienced software engineer to take a senior role on development of games for mobile and PC.
April 27, 2016
Nintendo looking to re-energize after difficult year curtails sales and profits
Sales and profits are down at Nintendo, with the company's financials for the year ending March 31, 2016, showing a notable, if expected, decline.
April 27, 2016
Nintendo bringing Animal Crossing and Fire Emblem to mobile
"Both of these are pure game applications. Compared to Miitomo, they have more prominent game elements, and the game content will tie closely into Nintendo’s dedicated games business."
April 27, 2016
Nintendo's NX launching worldwide in March 2017
Nintendo's NX video game platform will be launching worldwide in March 2017, launching simultaneously with the new Legend of Zelda, the company has revealed.
April 27, 2016
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