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News
Video: 20 lessons learned from 20 years of making Magic: The Gathering
"Not a lot of people design the same game for twenty years," said venerable Magic: The Gathering head designer Mark Rosewater in his GDC 2016 game design talk. "Not a lot of games last twenty years."
May 2, 2016
Get a job: CCP Games in Atlanta seeks a VR Graphics Engineer
The Georgia-based branch of CCP Games, CCP Atlanta, is looking to hire a graphics programmer with VR/AR experience to work as part of a small team on VR projects.
May 2, 2016
A brief history of the fireball in fantasy games
History at its hottest. A look at the development of the long-range attack known as Fireball, from homebrew tabletop to LARP to blockbuster RPG videogames.
May 2, 2016
Oculus Rift heads to retail at Best Buy stores
The next step in VR adoption? A selected number of Best Buy stores will get Oculus Rift demo units (and units for purchase, too). A larger rollout is planned for later in the year.
May 2, 2016
Nintendo's president gets grilled on its mobile business, NX plans
President Tatsumi Kimishima goes up in front of his company's investors -- and despite their best efforts, remains cagey about the company's future, even in the near-term.
May 2, 2016
Applying lessons from Warcraft's world to Overwatch arenas
We spoke to Blizzard's Aaron Keller about the design of Overwatch's first-person shooter arenas, and how lessons he learned from designing maps for World of Warcraft still matter today.
April 29, 2016
Devs Answer: how much did your parents support playing video games as a kid?
We polled developers on how their parents felt about them playing games as kids to see which ones had full support, and which ones were only able to justify it once they'd built a career on them.
April 29, 2016
Get a job: Be a UI Artist on Rocket League
Psyonix, the independent developer behind Rocket League, is looking for a highly skilled UI Artist to join the team working at its offices in San Diego, California.
April 29, 2016
Video: Designing without a pitch - The FTL postmortem
FTL devs Matthew Davis and Justin Ma speak frankly at GDC 2013 about how and why they frequently altered or abandoned aspects of the game's design as they developed it to evoke a specific feeling.
April 29, 2016
The unexpected creative genesis of Her Story
"If all your ideas are coming from movies, that can be a problem. An artist has already gone out into the world and compressed a lot of information to create that film."
April 29, 2016
Australian Parliament report calls for renewed game industry funding
Australian parlimentary report recommends reinstating funding developers with grants and loans to boost the local game biz, and adding tax breaks for bigger studios.
April 29, 2016
Vivendi snaps up even more Ubisoft shares
French multinational media conglomerate, Vivendi, has made another move on Assassin's Creed creator, Ubisoft.
April 29, 2016
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