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News
Menus, a Tutorial & a Swear-word Filter; Unusual Priorities Explained
Recently, I've prioritized unusual things such as menus & a tutorial over developing gameplay features or producing content. Here I explain how and why my approach of taking the game to as many game shows as possible drove these decisions.
April 18, 2016
Sexual harassment in online videogames: What we found so far
A non-exhaustive overview of the sexual harassment research, helping us understand harassment in online videogames. What videogames studies have found so far and the identified paths laid out for researchers and gaming community to tackle.
April 18, 2016
10 basic principles to sabotage your indie game (for Dummies).
Hello, the purpose of this post is to share with the community of game developers a number of tips for making sure that your game never see the light of day, especially if it's your first game.
April 18, 2016
Narrative Design Tips I Wish I'd Known
Four Narrative Design principles that I wish I'd known when I first started.
April 18, 2016
Crunch, Passion Killers, and Persistence: Finding Balance in Game Dev
The incendiary piece by Alex St. John decrying AAA developers wanting reasonable work schedules has gotten a lot of people talking about crunch and unhealthy attitudes towards work. The reactions unraveled talking of passion, fear, and missed chances.
April 18, 2016
What do we know about whales
In game analytics, users who pay very large sums of money are called whales. Do you know how to find them?
April 18, 2016
Porting a game to the real world with Real Escape/Zero Escape
What are some of the principles of Escape Room design, and how do they overlap with video game design? We checked in with the makers of the Zero Escape puzzle room in Los Angeles to find out.
April 15, 2016
Xbox veterans form mixed reality studio, Loook
"We want to harness the power of holographic, mixed reality to create meaningful applications to raise awareness and empathy, connect people, and protect our planet."
April 15, 2016
PixelJunk Eden art and sound director joins series creator, Q-Games
Japanese multimedia artist and composer, Baiyon, who made a name for himself working on PixelJunk Eden, Panoramical, and LittleBigPlanet 2, has joined Q-Games as creative producer.
April 15, 2016
Video: Rocket League's road from cult classic to surprise success
At GDC 2016, Psyonix design director Corey Davis stepped up to the stage to share examples of how the Rocket League team avoided screwing up what evolved into a simple, but deep, experience.
April 15, 2016
The story behind NetHack's long-awaited update--the first since 2003
Meet the team behind the 3.6.0 update of the venerable NetHack--the first update since 2003. Some are former fans. Others have been involved with the game since it first debuted in the summer of 1987.
April 15, 2016
Get a job: Sony is hiring an experienced UI Artist
Sony Bend, the studio best known for working on the Syphon Filter games and Uncharted: Golden Abyss, seeks a senior UI artist to work on a new PlayStation 4 project in Bend, Oregon.
April 15, 2016
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