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News
Game Engines: Past, Present and Future
A look at the last 20 years of game engine development along with a sober look at today's video game engines and enthusiasm for where game engines are going next!
April 13, 2016
Why teaching about visual design will help character artists
Character artists know more about visual design than they can into words. To make learning visual design a more articulated and easier process. I suggest a radical solution: making character artists teach their skills to others.
April 13, 2016
Get a job: Be a Level Designer at Runic Games
Torchlight series developer Runic Games seeks an experienced level designer to work alongside the rest of the team at its Seattle, WA HQ on its current project, the action-adventure game Hob.
April 12, 2016
Postmortem: Bringing Camouflaj's République to PlayStation 4
The curious story of how Camouflaj's episodic game République made its way from iOS in 2013 to Steam and then onto PlayStation 4 involves an engine overhaul, a port house and a tricky overseas deal.
April 12, 2016
Animating Cuphead: The verve of the 1930s with the tech of now
"What’s beautiful about music is that real instruments still prevail. ... Whereas on the animation side of things... [2D animation is] not dying, but it’s definitely being pushed away as a real medium."
April 12, 2016
Oculus shipping dates pushed back again as pre-order woes continue
Oculus’ pre-order struggles continued this week, with customers complaining after the company pushed Rift shipping dates back once again.
April 12, 2016
Wargaming could create eSports union to protect pro players
"We looked at some options and the best one is to help the pro players create a union for themselves. We have to do it, there will be issues, maybe we aren't ready, but we will find a way.”
April 12, 2016
The history of the Quest Compass & its dreadful convenience
A brief look at the origins of the Quest Compass and it's impact in gaming.
April 12, 2016
Virtual Reality’s PC Mass Market: When and Why
With so much attention on the early launches of the Oculus Rift and HTC Vive, the path to hundreds of millions of unit sales is being missed. This article talks about how the fundamentals for unit sales will grow and why.
April 12, 2016
Shedding Light in the Dark Tunnel of Game Innovation
Games are still ripe for deep design innovation, but creating unique, engaging gameplay is difficult and it can be hard to know where to even start. This post provides some questions that can help guide the creative process of designing new games.
April 12, 2016
Evolving Test in the Game Industry – Part 3
This is the final installment of the the Evolving Test in the Game Industry series.
April 12, 2016
Get a job: Backflip Studios is hiring a 2D Artist
Hasbro-owned DragonVale developer Backflip is looking for a talented 2D illustrator with 3D modeling experience to join the team making games at its office in Boulder, Colorado.
April 11, 2016
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