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News
Grand Theft Auto V tops 65 million shipped units
The cross-generation mega-hit keeps on selling, with 13 million sold in the last year despite shipping on only one platform during 2015.
May 18, 2016
Chrome to deprecate Flash
The Chrome team revealed plans to block Flash content from every website unless a user explicitly allows the player to run. This is another step in what seems to be a plan to ban Flash from the web. These are my thoughts as a game developer on the topic.
May 18, 2016
When Game Design Becomes a Grind
The concept of grinding can be hard to pin down, but today's post looks at some common elements that cause a game to become a grind to play.
May 18, 2016
Post-Mortem Red Skies
Red Skies is a very small indie title released a month and a half ago for iOS and Android. It hasn't exactly had a great success, but this post-mortem could be of interest for aspiring and beginner game developers.
May 18, 2016
Top 5 Secrets of Mobile Ad Network Payout
Publishers are often blind to how ad networks operate and what drives their revenue. This post points some of the misconceptions.
May 18, 2016
Banding and Dithering
I came across a very interesting presentation that talks about how to avoid "banding" artifacts in game graphics. The author uses dithering to add noise to an image and break up the visible lines your eye can detect.
May 18, 2016
This Week in Video Game Blogging: health and nature
This week, our partnership with game criticism site Critical Distance brings us picks from Zoya Street on how games are finding new ways to portray health.
May 18, 2016
How The Climb helped Crytek get a firm handhold on VR
When you're creating a VR game about hanging by your fingertips from the side of a mountain, the protagonist's hands are essentially the star of the show. Nailing hand design was vitally important.
May 17, 2016
WESA grilled about potentially flawed eSports regulatory practices
"If we're seen as legitimate as the NFL, we're happy," ESL chief Ralf Reichert tells GameSpot in a confrontational new interview. "We probably don't have the same standards as you have."
May 17, 2016
Chinese VR firm offers prizes for VR games via a Global VR Challenge
VR game makers, take note: Chinese VR firm DeePoon is looking for unreleased VR games, and it's holding a global VR game competitition with a $35,000 prize pool to find them.
May 17, 2016
Tetris movie still in the works, now planned as a trilogy
Threshold Entertainment's Larry Kasanoff still holds the rights to make a live-action Tetris movie, and now he's cut a deal to co-produce an $80 million Tetris film which could become a trilogy.
May 17, 2016
EA inks deal to publish the next game from Unravel developer
Swedish studio Coldwood Interactive has signed a deal with Electronic Arts to publish its next game, which is yet unannounced.
May 17, 2016
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