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News
Devs Answer: The weirdest ways you've managed game assets and builds?
Sometimes asset and pipeline management demands a bit of creativity to keep the team on track. A few Gamasutra readers weigh in with some clever methods from days of yore.
May 16, 2016
Razer expands into U.S. retail with brick-and-mortar SF storefront
Video game hardware maker Razer is expanding its retail storefront business to the United States this month by opening a new two-story store in the Westfield San Francisco Centre mall.
May 16, 2016
Oculus aims to stimulate social change with 'VR for Good' program
Oculus has launched a new $1 million VR For Good program with the stated goal of promoting "socially beneficial projects" and two pilot projects that involve nonprofits and students making VR films.
May 16, 2016
Nintendo is looking to get into the movie-making business
Nintendo is looking to team up with a film production company to make movies featuring its popular game franchises, with the goal of releasing the first such movie in two to three years.
May 16, 2016
See where game graphics tech could go in this 2016 SIGGRAPH preview
The annual SIGGRAPH computer graphics conference is nigh, and that means conference organizers have released a video preview of some of the technical papers that will be presented at SIGGRAPH 2016.
May 16, 2016
65% of Twitch viewing time split between four games
Research looking at Twitch viewership has found that 65 percent of Twitch’s hourly viewing figure is split between just four games.
May 16, 2016
Old school Sega documentary explores life as a video game tester in 1996
Ever wondered what life was like for a Sega game tester in the 1990s? Thanks to the unearthing of a new training documentary, you can now see for yourself.
May 16, 2016
Top German soccer club buys pro League of Legends team, Elements
"Particularly noteworthy is the development of structures within League of Legends and the flagship League of Legends Championship."
May 16, 2016
Starbreeze partners with Acer for StarVR virtual reality headset
Starbreeze, the parent company of PayDay 2 developer, Overkill Software, is teaming up with PC hardware manufacturer Acer to bring its StarVR virtual reality headset to market.
May 16, 2016
Get a job: Hinterland Studio is looking for a Sandbox Gameplay Designer
"You need to be able to communicate clearly, document well, and have a demonstrable sense of how to tune experiences for both balance and player engagement."
May 16, 2016
Video: Enabling hands in virtual reality
This 2016 VRDC talk from Gleechi's Jakob Johansson and Kai Hbner draws on 8 years of robotics experience to explain problems related to generating natural hand motion and interaction.
May 16, 2016
Ratchet & Clank (2016) postmortem
"We needed to make a big game that blew away our previous efforts. It needed to sync up with the just-getting-started film. And we needed to ship it in 10 months to line up with the movie release."
May 16, 2016
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