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News
Video Games: Mass Creative Media Alongside Technological Risks
Video games: let's mix the creative risks of mass media projects with technology that's work-in-progress alongside the game's production! What could go wrong? And why being indie and having freedom comes with a cost.
June 26, 2017
Introductory bullshit detection for non-technical managers
Here's an introductory checklist of some questions to get you started on getting the answers that will actually help you get the information you need to do your job well
June 26, 2017
Defaulting to Zero
In this blog post I argue for using 0 as the default and "nil" value in multiple parts of the code.
June 26, 2017
Yet Another Game Audio Hiring Article
How can you better prepare yourself for the marathon of getting hired in this industry? While aimed at game audio, this article includes practical techniques and tips that apply to any creative field.
June 26, 2017
Video game music systems at GDC 2017: what are composers using?
In the GDC 2017 audio track, several divergent systems for interactive music implementation were presented. Video game composer Winifred Phillips explores some of these systems, while also sharing interactive music case studies from her own projects.
June 26, 2017
Video Game Deep Cuts: You Don't Know Jack Bandicoot
This week's longform article/video highlights include a history of the You Don't Know Jack developers, two pieces about Crash Bandicoot - both original and remaster - and lots more.
June 25, 2017
Someone leaked 32TB of Windows 10 internal builds and source code
It looks like Microsoft is in trouble again. This time not for its critical vulnerabilities in Windows operating system but for a massive data leak in
June 24, 2017
With Sony's indie support in question, developers at E3 weigh in
"The bottom line is they need to do what’s best for their business. And unfortunately maybe doing indies is not that right now. And that’s unfortunate, but there’s not much we can do."
June 23, 2017
Chat with the developer of twin-stick shooter Nex Machina today at 1PM EDT
We're chatting with one of the minds behind Resogun and now Nex Machina on the Gamasutra Twitch channel today at 1PM EDT.
June 23, 2017
VRDC Q&A: Tilt Brush's Patrick Hackett
Patrick Hackett, co-creator of the VR art application Tilt Brush, will be at VRDC Fall 2017. Here, he explains how he crossed over from Double Fine to a VR startup, and shares thoughts on future of VR.
June 23, 2017
Learn about some of the tough decisions behind making Nex Machina
We quizzed one of the developers behind Nex Machina about surviving in the modern indie market and working with industry legend Eugene Jarvis.
June 23, 2017
Get a job: Sanzaru Games is hiring a VFX Artist
Sanzaru Games is looking for a talented VFX Artist to join its California-based development team in crafting visually stunning and immersive worlds for consoles, PC, and VR.
June 23, 2017
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