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Video: Understanding the nature (and future) of board game design
Get fresh insight into game design by watching this GDC 2017 tabletop game "state of the industry" discussion with game designers Rob Daviau, Geoffrey Engelstein, and Eric Lang.
June 23, 2017
Rockstar clarifies Grand Theft Auto V modding policy
Update Grand Theft Auto V publisher Take-Two Interactive came down on a number of mod makers and hack purveyors lately, and now a policy change clarifies what mods it will allow.
June 23, 2017
The Challenge of Defining Your Design
Inform both your players and your own design by knowing how to define your game to yourself.
June 23, 2017
The Many Questions Of Genital Jousting
Genital Jousting is a popular and somewhat shocking game about penises penetrating each other. The developers weigh in on why they are making it and their anxieties about possibly making a bad sex game.
June 23, 2017
System Design in Practice
A tangent-free, short (for me) practical example of applied system design on a fundamental game element: projectiles.
June 23, 2017
Gaps of the Imagination
Our senses can only capture sliver of reality. We must constantly fill in blanks in our knowledge to properly create a mental image of the world. This processes of filling in gaps is really important to understand and to exploit when crafting games.
June 23, 2017
Another One Bites the Dust: Dynasty Feud Postmortem
In this blog post we share our thoughts on the development of Dynasty Feud and why we think the game did not work. We comment on several issues, from the current state of the industry to how our marketing went wrong, plus some more useful tips.
June 23, 2017
Should your Engineering Lead be fired?
Here is a checklist that represents the minimum bar of what else you should expect from your Engineering Lead.
June 23, 2017
3 months after launch, Playerunknown's Battlegrounds sells 4M copies
Playerunknown's Battlegrounds, a game which is still in Early Access, has now sold over four million copies, according to lead developer Brendan Greene.
June 22, 2017
Q&A: How Microsoft is pitching the Xbox One X to devs (and consumers)
Microsoft’s senior director of product management and planning for Xbox, Albert Penello, told Gamasutra about how the company is positioning the Xbox One X hardware to both developers and consumers.
June 22, 2017
Blizzard announces major changes to loot systems in Overwatch & Hearthstone
In one day, Blizzard announced notable changes to the IAP-based loot systems to both Overwatch and Hearthstone.
June 22, 2017
Paradox undoes global price increase in the name of transparency
Game publisher Paradox Interactive recently implemented a global price change on its games and DLC without much warning to players, now its CEO says it's rolling back those changes.
June 22, 2017
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