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News
Elder Scrolls Online creative chief steps down to join Gearbox
Longtime designer Paul Sage recently stepped down as creative director of Zenimax Online Studios' Elder Scrolls Online MMORPG and returned home to Texas to take on a similar role at Gearbox.
June 30, 2015
This Week in Video Game Criticism: What's old is Shenmue again
This week, our partnership with game criticism site Critical Distance brings us picks from Johnny Kilhefner on topics ranging from reactions to Shenmue 3's Kickstarter to Tale of Tales' decision to take a break from game development.
June 29, 2015
Get a job: Red 5 is hiring an experienced Audio Programmer
Firefall developer Red 5 Studios is on the hunt for a senior audio programmer to join the team at the studios' Irvine, CA offices and work on designing, implementing and debugging audio systems.
June 29, 2015
Video: The physics of proper pole control in Super Pole Riders
At GDC 2015, Bennett Foddy talks about the problems he faced in designing the physics of the pole-vaulting and ball-kicking mechanics in his fiendish multiplayer game Super Pole Riders.
June 29, 2015
Q&A: How your games can find players, on recommendation site Product Hunt
Gamasutra speaks to Russ Frushtick, head of the Product Hunt games category, which is currently in beta -- about the site's hopes to connect developers to players.
June 29, 2015
Shigeru Miyamoto isn't deeply involved in the Nintendo NX's design
"I’ve pulled myself back out of some of the hardware section... Of course I am observing and looking at the hardware, but I am not actively participating and making decisions."
June 29, 2015
Nvidia deconstructs its VR game rendering tech for developers
Nvidia continues to pitch devs on its VR tech with a technical deep dive into its "Gameworks VR" suite of virtual reality rendering tools written by a former Sucker Punch graphics programmer.
June 29, 2015
Mojang closes the book on Scrolls
Minecraft developer Mojang is wrapping up work on its strategic digital card game Scrolls, noting in a farewell post that the game's servers will be kept online through at least July of next year.
June 29, 2015
Budgeting for the most successful Kickstarter in video game history
Castlevania veteran Koji Igarashi made $5.5 million for Bloodstained, and there are a lot of lessons to be learned from how he did it. Here's an analysis based on an extensive conversation with him.
June 29, 2015
Fallout Shelter's success is shaking things up at Bethesda
"First and foremost, we're continuing to look more and more at doing things in the space that make sense on their own. Because we don't really control who in the mobile space is going to decide to play your game."
June 29, 2015
Toys and games come together, as Disney merges divisions
Disney Infinity is having a big effect on the company, and its consumer products and interactive divisions are becoming one.
June 29, 2015
Report: 24% of games in Steam's Summer Sale generated 94% of revenue
Sergei Galyonkin, developer of the Steam Spy analytics platform, has published a blog post that offers developers some intriguing insight into Valve's most recent Steam Summer Sale.
June 29, 2015
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