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News
Apple pulls games that feature Confederate flag from the App Store
Amid reignited controversy surrounding the use of the Confederate flag in America, Apple has reportedly pulled all games that feature the flag from the App Store.
June 25, 2015
Jordan Mechner encourages developers to accept their dark sides
Speaking in Barcelona, the veteran game designer shared stories of battling his own personal dark side after releasing Prince of Persia and exhorted fellow developers to embrace their "shadow" selves.
June 25, 2015
Games are key to Microsoft's 'broader vision for Windows,' says CEO
Today, a company-wide email from Microsoft CEO Satya Nadella obtained by Geekwire suggests that the company sees games chiefly as a useful commodity for selling its Windows ecosystem.
June 25, 2015
Watch Unity's Unite Europe 2015 keynote here
Unite Europe 2015's keynote is beginning, with Unity CEO John Riccitiello talking, to be followed by CTO Joachim Ante, technical director Lucas Meijer, and CEO of Colossal Order Mariina Hallikainen.
June 24, 2015
Get a job: Be a Senior Engineer at Tangentlemen
Indie studio Tangentlemen is looking to hire someone with Unreal Engine experience to serve as a gameplay-focused senior engineer alongside the team at the studio's Los Angeles, CA headquarters.
June 24, 2015
Yu Suzuki sheds light on Sony's involvement with Shenmue 3
Yu Suzuki has slightly elucidated how funds pledged in the Shenmue 3 Kickstarter will be spent, noting that no crowdsourced money will go to development partners Sony and Shibuya Entertainment.
June 24, 2015
See game console history unfurled on this interactive timeline
Game industry history buffs, take note: The Institute of Electrical and Electronics Engineers has published a neat interactive timeline of video game consoles through the years.
June 24, 2015
GDC Europe: Learn how to afford outside help on an indie budget
At
GDC Europe
in August, Abyssal Arts' Keaton White will show you how you can stretch your indie budget to afford contractors and create games that are beyond your abilities alone.
June 23, 2015
Video: Dealing with feedback while making deeply personal games
Developer Nina Freeman takes the stage at GDC 2015 to talk about making 'personal' games like How Do You Do It? -- and how to handle player feedback on these highly personal experiences.
June 23, 2015
Get a job: Cloud Imperium Games is hiring a Senior Level Designer
One of the studios working on crowdfunded 'persistent universe MMO' space sim Star Citizen seeks an experienced level designer to work alongside the rest of the Cloud Imperium team in Austin, TX.
June 23, 2015
Designed as a 'communication' game, Animal Crossing defied genre
Developers of the original Animal Crossing shed light on their inspiration for the game and their struggle to fit it into a neat genre in interviews freshly translated and published by Shmuplations.
June 23, 2015
GlassLabs mods Plants vs. Zombies 2 to serve as a teaching tool
PopCap and nonprofit GlassLab launched a special classroom version of Plants Vs. Zombies 2 on the App Store this week that's been modified to help teachers analyze players' problem-solving skills.
June 23, 2015
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