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News
Chat with us about our top 10 games of 2016 today at 3PM EST
We're going live with a discussion about our top 10 games of 2016 today on Twitch. Come chat with us!
Dec. 21, 2016
The Gamasutra crew dissects the top games of 2016
The Gamasutra editorial staff takes a deep dive into the best games of 2016.
Dec. 21, 2016
Gamasutra's Best of 2016: Top 10 Games of the Year
Here are staffers' picks of the games that will remain in our memories as having defined the year for technical sophistication, storytelling, innovation, and pure intangible experience value.
Dec. 21, 2016
A look at the creation of FFXV's mouth-watering recipes
Final Fantasy XV's art director Tomohiro Hasegawa explains how they used cooking as a way to bring the team together and fuse their own feelings and life experiences into the final game.
Dec. 21, 2016
How Rocket League's netcode stacks up against other online games
An analysis from Battle(non)sense takes a look under the hood to see how Rocket League's netcode minimizes lag in fast-paced, competitive online gameplay.
Dec. 21, 2016
Get a job: Cat Daddy Games is hiring a Server Programmer
Cat Daddy Games is looking for a server programmer to design, develop, and maintain both robust multiplayer game architecture and utilities to support online game servers in Kirkland, WA.
Dec. 21, 2016
Video: How Playdead rendered the unique visuals of Inside
At GDC 2016 Playdead's Mikkel Gjoel and Mikkel Svendsen explain the techniques used to achieve high visual fidelity in the context of the strict simplistic aesthetic of Inside.
Dec. 21, 2016
Here's the lineup of games playable at GDC 2017's Alt.Ctrl.GDC showcase!
Game Developers Conference 2017 organizers have once again selected 20 great, one-of-a-kind games for next year's alt.ctrl.GDC, an on-site playable exhibit of alternative control schemes and games.
Dec. 21, 2016
The Modular AI Design in MAV
The nature of the game of MAV requires the AI system to be incredibly flexible and capable of adapting to situations very quickly. Since the mechs in MAV are built from modular pieces, I approached the AI design the same way!
Dec. 21, 2016
AB Split Testing Hell or Highwater
Old school game designer encounters the world of AB Split Testing
Dec. 21, 2016
Step Back Into The Light
Being a developer is different now versus ten or even five years ago. Between angry mobs and bitter colleagues, it's easy to lose yourself to anger--to live in darkness. It's time for us to step back into the light. I believe that together, we can shine.
Dec. 21, 2016
Gamasutra Twitchstream: Developers react to Final Fantasy XV
We quiz developers about what they think works (and what doesn't) in the design of Final Fantasy XV.
Dec. 20, 2016
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