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News
Punching above your weight at PAX Australia!
Deciding which industry shows to attend can be a tricky, stressful task for developers. We’ve been there - literally and figuratively - and want to help others from our experience.
Dec. 20, 2016
At GDC 2017 you'll see how Inside's final surprise was made
There's something surprising waiting at the end of Inside, and in a talk titled "Huddle up!: Making the [SPOILER] of 'Inside'" a team of Playdead devs will explain how (and why) they built it.
Dec. 19, 2016
Get a job: Soulbound Studios is hiring a Sr. Gameplay Programmer
Soulbound Studios is seeking a full-time Senior Gameplay Programmer to join the dedicated team working on Chronicles of Elyria in Bellevue, WA.
Dec. 19, 2016
Turbine offloads Lord of the Rings Online and D&D Online to Standing Stone Games
Turbine continues to shift towards being a mobile F2P studio, passing responsibility for its 2 big MMORPGs to new indie studio Standing Stone Games, which is staffed by devs who worked on both games.
Dec. 19, 2016
Super Mario Run hits 37 million downloads in three days
Nintendo's iOS exclusive platformer Super Mario Run has pulled in over 37 million worldwide downloads in just three days.
Dec. 19, 2016
CD Projekt Red nets $7M to develop 'seamless multiplayer' tech
The Witcher 3 developer CD Projekt Red has received funding to help with the research and development of, among other things, "seamless multiplayer" technology.
Dec. 19, 2016
Nintendo Switch to support Vulkan, OpenGL 4.5 and OpenGL ES
A few developers are buzzing today about The Khronos Group's decision to add Nintendo's upcoming Switch console to its lists of hardware compliant with the OpenGL 4.5, OpenGL ES, and Vulkan APIs.
Dec. 19, 2016
Historian completes 5-year quest to acquire & preserve the first NES ad
Video game historian Frank Cifaldi has successfully completed a quest to acquire and record for posterity what he believes to be the very first advertisement for the Nintendo Entertainment System.
Dec. 19, 2016
Gamasutra's Best of 2016: Alex Wawro's top 10 games
Friends, we made it through another year. What times we had! What interesting twists and turns our lives took! Amid it all we played some video games, didn't we? Here are a few of my favorites.
Dec. 19, 2016
Video Game Deep Cuts: Top Of The DOOM
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines DOOM's making, several 'Top Games Of Year' charts, & much more.
Dec. 19, 2016
Building Your World - Your Way
In this article I will be discussing some of the reasons as to why and how I went about decoupling Game Makers Room Editor from the production of my game: ORB, and ended up creating my own in-game editor.
Dec. 19, 2016
AURION POSTMORTEM #0 : The Wall Breakers Path
13 years of GameDesign against everything. I explain how me and my team we started from an amateur game in 2003 to a professional Action-RPG. With african problem like power outrage, self fundraising etc.
Dec. 19, 2016
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