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News
GDC Europe: Learn how to afford outside help on an indie budget
At
GDC Europe
in August, Abyssal Arts' Keaton White will show you how you can stretch your indie budget to afford contractors and create games that are beyond your abilities alone.
June 23, 2015
Video: Dealing with feedback while making deeply personal games
Developer Nina Freeman takes the stage at GDC 2015 to talk about making 'personal' games like How Do You Do It? -- and how to handle player feedback on these highly personal experiences.
June 23, 2015
Get a job: Cloud Imperium Games is hiring a Senior Level Designer
One of the studios working on crowdfunded 'persistent universe MMO' space sim Star Citizen seeks an experienced level designer to work alongside the rest of the Cloud Imperium team in Austin, TX.
June 23, 2015
Designed as a 'communication' game, Animal Crossing defied genre
Developers of the original Animal Crossing shed light on their inspiration for the game and their struggle to fit it into a neat genre in interviews freshly translated and published by Shmuplations.
June 23, 2015
GlassLabs mods Plants vs. Zombies 2 to serve as a teaching tool
PopCap and nonprofit GlassLab launched a special classroom version of Plants Vs. Zombies 2 on the App Store this week that's been modified to help teachers analyze players' problem-solving skills.
June 23, 2015
Developing Deus Ex: An oral history
15 years ago this week, Ion Storm Austin released its seminal first-person cyberpunk game Deus Ex. Gamasutra spoke to some of its lead creators to learn more about how they developed it -- and what it did to them.
June 23, 2015
Sponsored: Strategies for growth and game delivery in the PC and MMO markets
PC and massively multiplayer online (MMO) games will account for over 30 percent of the world's $100 billion-plus game revenues by 2017. Gain more crucial market insights in a free webinar.
June 23, 2015
This Week in Video Game Criticism: From Fury Road to Bullet Hell
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from what games writers can learn from Mad Max: Fury Road to a bullet hell game which learns from its player.
June 22, 2015
Mending the developer/player relationship with Threes free-to-play
We talk to Asher Vollmer of Sirvo about Threes free to play, and how they found an advertising model that isn't at war with the player.
June 22, 2015
Tale of Tales unlikely to make more games after poor sales of Sunset
After its latest game Sunset sells barely over 4,000 copies, studio Tale of Tales says it's likely done making games.
June 22, 2015
Outpost Games is seeking an animator
The new studio from former Dead Space 2 and FarmVille 2 creative lead Wright Bagwell is looking for an animator who "brings raw animation skills, technical know-how, and can work well with all disciplines."
June 22, 2015
Opinion: Games could be doing so much more with sex
Columnist Katherine Cross asks if any games are saying or doing anything interesting with sex, and explores how the medium might truly capture the sublime nature of the act.
June 22, 2015
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