Product
Game Protection
Anti-Cheat & Anti-Hack
Online Protection
Solutions
FPS Game Solution
SLG Game Solution
Casual Game Solution
MMO Game Solution
Card Game Solution
Help Center
Android
User Manual
Tool Download
FAQ
iOS
User Manual
Tool Download
FAQ
Windows
User Manual
Tool Download
FAQ
Blog
Price
Android
iOS
Windows
Company
About us
Why JikGuard
Contact us
Free Trial
News
Life Is Strange leads this year's Games For Change award winners
Last night Dontnod Entertainment took home multiple awards for its 2015 game Life Is Strange at the 13th annual Games For Change Festival's award ceremony in New York.
June 24, 2016
What Action Henk taught us about launching on Steam Early Access
Tips and guidelines for (indie) studios who want to release their game on Steam Early Access. The article consists of experiences RageSquid had when we had our game Action Henk on Steam Early Access.
June 24, 2016
Difficulty Levels And Why You Should Never Use Them
Making a case for removing difficulty settings from your design - or at least using them better!
June 24, 2016
Game Cities: Implying Size and Complexity
You do not have to model a complete functioning city to have a believable urban environment for your game. All you have to do is simply imply the appropriate size and complexity.
June 24, 2016
Firaxis partners with GlassLab for educational version of Civilization V
The new version of Civilization V, titled CivilizationEDU, will be produced in partnership with GlassLab Games, who also developed SimCityEDU.
June 23, 2016
Devil's Third multiplayer being laid to rest later this year
Nintendo will be shutting down the online services for Valhalla Games' action shooter, Devil’s Third, just over a year after it hit shelves.
June 23, 2016
Smithsonian to document evolution of game industry with Video Game Pioneers Archive
"The Video Game Pioneers Archive will allow the Smithsonian and like-minded organizations to capture the history of this technical and creative industry."
June 23, 2016
Report: China is now the global leader in video game revenues
Heads up, game devs: China's booming games market has now overtaken the U.S. (at least, in market research firm Newzoo's estimation) to become the world's biggest source of video game revenue.
June 23, 2016
Obituary: Othello creator Goro Hasegawa
News is circulating this morning that Goro Hasegawa, widely credited as the inventor of the board game Othello, passed away this week in Japan at the age of 83.
June 23, 2016
Museum accepts collection of artifacts from Oregon Trail dev MECC
New York's Strong Museum of Play has accepted a collection of software, photographs, documents and other artifacts documenting the life and death of the Minnesota Educational Computing Corporation.
June 23, 2016
Classic vs. Modern Horror
The horror medium has changed dramatically over the last two decades, and today's post looks at what the Game Industry has learned (and can still learn) from the Horror genre.
June 23, 2016
How much people, time and money should QA take? Part2
Project planning is one of the most crucial and difficult steps of a videogame development project. In this Part 2, we’ll look into the main internal factor technique we use: the “Puzzle technique”.
June 23, 2016
Prev
1
...
2064
2065
2066
2067
2068
2069
2070
2071
2072
...
2732
Next