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News
Video: Diablo: A classic game postmortem
Diablo developer David Brevik returns to the GDC stage to give a classic post-mortem on Blizzard's action RPG hit Diablo in this 2016 talk.
May 11, 2016
Steam Stealer: Targeting The "Treasure" In Online Game Accounts
Panopticon Labs co-founder Matthew Cook interviews Kaspersky Lab's Santiago Pontiroli about Steam Stealer, why hackers are targeting online games, and the importance of protecting players from fraud and abuse.
May 11, 2016
Residual Play Artifacts
Residual play artifacts are objects, whether virtual or existing in real space, that are created by the player during the process of play.
May 11, 2016
NDCS Workshop 2016
A summary of the recent game development workshop run by Guerilla Tea alongside the National Deaf Children's Society, hosted by Abertay University.
May 11, 2016
Smooth Operator: designing a fluid and handy FPS movement model
A game design article that talks about the ways FPS developers can fine-tune and flesh out the movement model in their games, and make it smoother and more intuitive.
May 11, 2016
A Brain Dump of What I Worked on for Uncharted 4
Here is a brain dump of what I worked on for Uncharted 4.
May 11, 2016
Opera Finally Introduces Free VPN for iOS – Opera VPN
Opera has done it again. Only a few weeks ago, the company launched free VPN (virtual private network) service for its browser. However, at that time, the
May 10, 2016
Microsoft unlocks framerates for UWP apps, tells devs 'we're listening'
"As a direct response to your feedback, we’re excited to announce the release today of new updates to Windows 10 that make gaming even better for game developers."
May 10, 2016
Stellaris becomes Paradox's fastest selling game ever
"We are immensely satisfied to see this leap of faith work out well, especially with all the positive response we are getting from the players."
May 10, 2016
Get a job: The Behemoth is seeking a Senior Programmer
"If you write super awesome code, we want you to work with us!" says the developer of Castle Crashers, which is seeking a senior programmer.
May 10, 2016
Video: Designing UX in World of Tanks Blitz: What got us an App Store 'best game' award
In this GDC Europe 2015 talk, Wargaming's Olga Kachalina shares the challenges of bringing real time action games from PC and consoles to touch screens without compromising or dumbing down the user experience.
May 10, 2016
You're crunching. So now what?
"If your sole experience is a series of tough crunches, you might think, 'This is just how games are made,' and work yourself into a wreck."
May 10, 2016
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