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News
What does Nintendo need to do to make the NX a success?
What can Nintendo do with a new console to bring it back into ascendency, after the Wii U limps to the finish line? Gamasutra's editorial team considers the question.
May 6, 2016
How Kongregate Handled the Death of Unity's Web Player on Chrome
While browser games remain a popular format for game development, the technology behind browser games has been changing quickly. This post dives into how the browser audience on Kongregate.com reacted to the removal of Unity's Web Player in Chrome.
May 6, 2016
Photoshop as game editor
In this blog post I want to show you how we optimized our workflow process by using Photoshop and Photoshop Generator.
May 6, 2016
Testing for Success: Devising a Mobile QA Strategy
How to think about building a well thought-out mobile QA strategy to mitigate some of the resource burden and risk associated with that last, critical phase before bringing a new app to the marketplace.
May 6, 2016
Get a job: Be a Project Design Director at Schell Games
I Expect You To Die studio Schell Games is looking for an experienced designer to take a lead role directing others in a variety of projects at its studio in Pittsburgh, Pennsylvania.
May 5, 2016
Oculus appoints new COO, adds supply and manufacturing experience
Former Fitbit COO, Hans Hartmann, has been brought in, and will add "decades of hardware, manufacturing and supply chain experience."
May 5, 2016
Poetry in motion: Catch a glimpse of Persona 5's gorgeous new UI
You might not need many reasons to get excited over the new Persona 5 trailer that just dropped, but we're going to give you some anyway.
May 5, 2016
Made for Samsung support program now open to game devs
Samsung is offering to help mobile game developers with marketing, production, and tech support through its "Made for Samsung" exclusivity program.
May 5, 2016
Showcase your design skills with GameCareerGuide's Game Design Challenge
Our sister site, aimed at students and beginning developers, has a challenge every three weeks -- and if you fit the bill, you can enter and offer your own take.
May 5, 2016
Video: One hour, five concentrated shots of VR game design advice
At VRDC 2016, five VR experts from a variety of creative backgrounds share practical advice collected from exploring VR and examining where the artistic possibilities overlap with the technical.
May 5, 2016
Bringing Industry into Education
In this blog I will share some insight into the way games education is evolving in universities to include involvement from game studios.
May 5, 2016
The Future of the ARPG
Shares some thoughts about the ARPG, how it came to be, how it has evolved and what the future might hold for the genre.
May 5, 2016
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