Product
Game Protection
Anti-Cheat & Anti-Hack
Online Protection
Solutions
FPS Game Solution
SLG Game Solution
Casual Game Solution
MMO Game Solution
Card Game Solution
Help Center
Android
User Manual
Tool Download
FAQ
iOS
User Manual
Tool Download
FAQ
Windows
User Manual
Tool Download
FAQ
Blog
Price
Android
iOS
Windows
Company
About us
Why JikGuard
Contact us
Free Trial
News
Get a job: Cryptic Studios seeks multiple programmers
"Cryptic Studios is a leading developer of massively multiplayer online role playing games. We are currently looking for full-time Programmers. Multiple positions available!"
May 17, 2013
Check out this supercut from Ludum Dare 26
Make yourself comfortable. This supercut compiles 269 of Ludum Dare 26's most notable submissions into an intense 20 minute video.
May 17, 2013
Video: Curating the do-it-yourself revolution
Developers Terry Cavanagh (Super Hexagon) and Porpentine (Howling Dogs) highlight innovative games from 2012 and call for other developers to join in the curation.
May 17, 2013
5 tips for first-person face-punching
If there's one studio that knows how to punch people in the face with style and finesse, it's Santiago, Chile-based ACE Team. Here, the team provides tips for designing first-person hand-to-hand combat.
May 17, 2013
Steam Trading Cards: The next-gen of achievements?
With Valve's Steam Trading Cards, we glimpse a theory of next generation in-game achievement systems that are meant to motivate play, not just to reward it.
May 17, 2013
Nintendo cracks down on fan-made videos
UPDATED Nintendo has announced it is implementing ads in order to monetize YouTube videos featuring their gameplay content.
May 16, 2013
Nintendo and EA's 'unprecedented partnership' is looking frosty
The collaboration between EA and Nintendo does not appear to involve much support for the Wii U at all, as an EA spokesperson announced today the company has no titles in development for the platform.
May 16, 2013
Valve's wearable computing ace discusses the challenges facing VR
"VR and AR aren't just a matter of putting a display an inch in front of each eye." Valve's Michael Abrash comments on the perceptual challenges facing wearable hardware like the Oculus Rift.
May 16, 2013
Video: What the consoles vs. PC debate looked like in 2001
Industry leaders such as Bing Gordon, Phil Harrison, Ed Fries, and Jason Rubin take a stand at a GDC 2001 keynote panel on the state of console and PC gaming, in this free GDC Vault video.
May 16, 2013
A games as art meditation - from 1994
The discussion of games as art has been around for decades. From the December 1994 issue of Game Developer magazine, one digital artist contemplates the future of games as an expressive medium.
May 16, 2013
Understanding the musical meaning of games
David Kanaga, the musician behind Dyad and Proteus, explores the connections lying at the heart of video games and music, in this reprint from Game Developer's May issue.
May 16, 2013
GDC Europe 2013's first talks feature Broken Age, Remember Me
GDC Europe 2013's first set of announced talks include lectures on Dontnod's Remember Me, scalability for Double Fine's Broken Age, and insight from streaming game video provider Twitch.tv.
May 16, 2013
Prev
1
...
2202
2203
2204
2205
2206
2207
2208
2209
2210
...
2240
Next