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News
Take-Two's big franchise focus paying off
Irrational Games' BioShock Infinite drove Take-Two revenues to $300 million for the fourth fiscal quarter ended March 31. That's up from $148.1 million for the same quarter a year ago.
May 13, 2013
Nintendo triumphs in Wii patent case (again)
One patent holder wanted to get a piece of the Nintendo Wii's success, but a court has denied that notion.
May 13, 2013
Video: The Unfinished Swan - From student prototype to PS3 exclusive
Giant Sparrow creative director Ian Dallas shares how The Unfinished Swan began as a week-long prototype in school and became a Sony-published PlayStation Network game.
May 10, 2013
Leaving AAA: Why Naughty Dog's star designer became a teacher
"Game developers should not walk but run towards their nearest academic institution," says Richard Lemarchand, design lead on Uncharted 3 who in 2012 left AAA to teach game design.
May 10, 2013
Get a job: Be a PS4 Engineer for Zombie Studios
"Zombie Studios is currently looking for a PS4 Engineer to work on Blacklight: Retribution and other titles. Will be responsible for designing and maintaining core platform features."
May 10, 2013
Games for Change announces 2013 festival keynote speakers
Games for Change has announced the line-up of keynote speakers for its tenth annual Games for Change Festival, this June 17th to 19th in New York City.
May 10, 2013
This OS could turn Google Glass into a game device
A San Francisco start-up has launched a real-world operating system that it hopes will soon serve as a visual layer for wearable computing devices such as Google Glass.
May 10, 2013
Security firm ensuring Watch Dogs hacking is believable
"Sometimes they say, 'Yeah, that's possible, but change that word'" - Watch Dogs' Dominic Guay explains how the game's hacking goes through a security firm to make sure it's fairly realistic.
May 10, 2013
Sega's video game business is still not coping with change
Although it would appear at first glance that Sega's last fiscal year was rather healthy, with soaring profits recorded, this is actually far from the truth.
May 10, 2013
Gree lays off staff at its U.S. studio
Japanese mobile gaming giant Gree moved its U.S. headquarters to San Francisco just over a year ago -- but now the company has been forced to cut back on its staff numbers at the studio.
May 10, 2013
Warren Spector: Use the storytelling tools that work for games
"Respect the medium and the player" was Warren Spector's message in his presentation at UC Santa Cruz's IFOG symposium. There are strengths to games that must be harnessed to tell better stories.
May 10, 2013
All GDC 2013 content live and mobile-ready on the Vault
GDC Vault
, the most comprehensive collection of talks and slides from game industry thought leaders, has gone live with
all GDC 2013 content
on the newly-redesigned website.
May 9, 2013
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