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News
Nintendo getting serious about mobile apps on Wii U
Amidst lagging Wii U sales, and following its Web Framework announcement at GDC, Nintendo continues laying groundwork for smartphone developers to carve out a niche on the platform.
May 6, 2013
EA inks exclusive deal to develop 'core' Star Wars video games
EA announced today it has landed an exclusive multi-year agreement to develop and publish games based on Lucasfilms' Star Wars universe, with DICE, BioWare and Visceral leading the charge.
May 6, 2013
After SimCity debacle, EA leaves no doubt: Sims 4 works offline
In this post-SimCity world, Maxis and EA made sure to stress that The Sims 4 is absolutely, positively, playable offline.
May 6, 2013
This Week in Video Game Criticism: From Design to Mirror Worlds
This week, our partnership with game criticism site
Critical Distance
brings us picks from Cameron Kunzelman on topics including mirror worlds and more.
May 6, 2013
How Jagex plans to entice new players into its 12-year-old MMO
RuneScape first launched 12 years ago, and is now one of the most content-filled MMOs available. With the upcoming RuneScape 3, Jagex has a plan to reel in those players still daunted by the scale.
May 3, 2013
Video: Designing a new emotional experience in Journey
Thatgamecompany's Jenova Chen wanted Journey to be genderless and ageless, with gameplay that was neither about achievements nor empowerment.
May 3, 2013
This code-free design tool lets you freehand your games
In the vein of accessible tools like Unity, Inform7 and Twine comes Robin Rath's Pixel Press, an iOS app which allows its users to "sketch" game levels and scan them into their iPad or iPhone.
May 3, 2013
Get a job: 2K is looking for a Web Security Admin
2K Games' Web Security Administrator "will provide technical leadership and architectural guidance in the area of web application security for numerous web properties."
May 3, 2013
Denis Dyack is working on a followup to Eternal Darkness
Precursor Games has announced a 12-part spiritual successor to Silicon Knights' 2002 effort Eternal Darkness, with creator Denis Dyack attached as chief creative officer.
May 3, 2013
How Hundreds' minimalist design paid off
In this postmortem extract from the May 2013 issue of GD Mag Hundreds co-developer Adam Saltsman discusses the pros and cons of the game's aesthetic minimalism.
May 3, 2013
A view of the industry from a guy who's been all over the place
From EA to Zynga to startups, game industry stalwart Mike Verdu has been a designer, a software engineer and a high-level exec. Here he explains how he keeps up with an industry that's in constant flux.
May 3, 2013
Return of a revolution: Sissyfight is back
Pioneering late '90s cult online game Sissyfight is aiming to relaunch, and creators Eric Zimmerman & Naomi Clark tell us about how the game changed a paradigm -- and helped launch a scene.
May 3, 2013
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