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News
Lighting design fundamentals: using contrast in your game
In this reprint from the April 2005 issue of
Game Developer magazine
, Steve Theodore concludes a two-part series on design fundamentals for lighting artists.
July 19, 2013
Chris Sawyer on his reentry back into video games
Industry veteran Chris Sawyer has a new studio, and a re-envisioning of an old game. Here, he discusses 31X Ltd, the new Transport Tycoon, and why his games won't be free-to-play.
July 19, 2013
Atlus parent company preparing to sell off operations
Following the news that Atlus parent company Index Corporation has filed for the Japanese equivalent of the Bankruptcy procedure, it's now reported that Index will begin selling off its operations as soon as possible.
July 19, 2013
Get a job: Red Storm is looking for gameplay engineers
Red Storm is looking for a gameplay engineer to join its Cary, NC-based studio. "Develop, test and debug a variety of game play features for action-adventure shooter."
July 19, 2013
EA Sports' college football can go on, under a different contract
Following news that NCAA was ceasing its licensing agreement with EA Sports, the Collegiate Licensing Company has confirmed it will continue working with the publisher, extending its contract to 2017.
July 19, 2013
Video: Lessons in storytelling, from Amnesia's creative lead
"Having a sense of presence might actually be the best storytelling device we have in our media," says Thomas Grip, creative director behind Amnesia: The Dark Descent.
July 19, 2013
Who - and what - is Nvidia's Shield for?
The Shield is not cheap and it has an unusual blend of features, as it's an Android device that also streams PC games wirelessly -- so we asked Nvidia about its audience and competition.
July 19, 2013
Behind Linden Lab's surprise entry into the digital distribution space
Gamasutra follows up with Linden Lab CEO Rod Humble about the studio's recent acquisition of digital distribution service Desura. Could we be looking at a challenge to Steam's market share?
July 18, 2013
Get a job: Playdek is looking for an AI programmer
Playdek is seeking an AI programmer to join its Carlsbad, CA-based team. "The primary focus of the AI Programmer is to create automated opponents for our entire line of strategy games."
July 18, 2013
Ubisoft leans heavily on next-gen for fiscal year projections
Ubisoft slogged through a fairly rough first quarter for the 2013-2014 fiscal year, but is betting on mid-year and next-gen releases to buoy sales and profits.
July 18, 2013
Xbox 360 sales remain strong, moving 1 million units last quarter
Microsoft has released its fiscal results to investors for the fiscal quarter ending in June, and the seven-year-old Xbox 360 is still defying its age.
July 18, 2013
A rare look into crowdfunding in Japan
In this interview reprinted from Gamasutra's sister site
IndieGames
, Japanese indies Team Grand Slam take readers inside their local crowdfunding scene.
July 18, 2013
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