News

JikGuard
Lighting design fundamentals: using contrast in your game
In this reprint from the April 2005 issue of Game Developer magazine, Steve Theodore concludes a two-part series on design fundamentals for lighting artists.
JikGuard
A rare look into crowdfunding in Japan
In this interview reprinted from Gamasutra's sister site IndieGames, Japanese indies Team Grand Slam take readers inside their local crowdfunding scene.