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News
EVO's fighting game gurus are trying something completely different
EVO co-founders Tom Cannon and Tony Cannon's newest endeavor, Stonehearth is a community-based city-building MMO in which players can create their own models and script new behaviors using Lua.
April 30, 2013
Gree's looking into monetizing fun instead of friction
Charging players to circumvent the "grind" in free-to-play games is one way to make money. But now Gree's wondering if it can make money without the grind, and focus on selling the fun instead.
April 30, 2013
Q&A: Documentary aims to shed light on ugly side of video games
Shannon Sun-Higginson isn't deeply ingrained in any aspect of video game culture. So when she found out about gender inequality and the outright sexual harassment that takes place, she was shocked.
April 29, 2013
Finding success in games 'is kind of a crap shoot' these days
"A small four-man studio can crank out what looks like an unfinished game and make millions." The Behemoth devs share their thoughts on the 'serendipity' of market instability.
April 29, 2013
Game Dev Tycoon fights piracy with piracy
Indie studio Greenheart Games has come up with an inspired solution to bite back at pirates of its Game Dev Tycoon, by giving them a taste of their own medicine.
April 29, 2013
Get a job: Insomniac Games looking for Senior Network Programmer
"Insomniac Games is looking for a Senior Network Programmer who is an expert in all aspects of online game development. You will build and improve our online technology to support our ambitious upcoming titles."
April 29, 2013
Life.Love Game Design Challenge offers $5k prize
Now in its sixth year, the Life.Love Game Design Challenge calls upon developers to design a game to educate players about teen violence, but without using violence within the game itself.
April 29, 2013
November's GDC Next, App Developers Conference open for talk submissions
The brand new future-focused GDC Next show in L.A. is
calling for talk submissions
through May 29th, alongside the co-located, non-game focused App Developers Conference.
April 29, 2013
Four perspectives on personal games
Progressive game creators are making video games that are more expressive than ever. Here are four unique understandings of the design of personal games.
April 29, 2013
Flight sim veteran Jim Mackonochie passes away
A Royal Navy officer and key influence on the flight sim genre, Jim Mackonochie founded UK-based publisher Mirrorsoft in 1982, before going on to produce Su-27 Flanker and many other titles.
April 26, 2013
Get a job: Join CCP as a Technical Art Director
"The Technical Art Director leads a team of technical artists who will interface with every discipline in the art department to develop tools and processes critical to the delivery of all art content."
April 26, 2013
Video: Fixing toxic online behavior in League of Legends
Toxic player behavior exhibited during online gaming sessions can be improved several ways, Riot Games' Jeffery Lin reveals in this analysis of experiments conducted in League of Legends.
April 26, 2013
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