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News
The gorgeous math of Michael Brough's 868-HACK
We talk to Michael Brough about roguelike 868-HACK, his habit-forming, dark dive into glitchy computer guts -- and the complicated condition of being a much-discussed indie starting from scratch.
Sept. 6, 2013
Opportunities, challenges await PC gaming in the living room
PCs of all shapes and sizes are poised to make their an impact when it comes to the couch-friendly game experience, but there are significant challenges ahead. We speak with PC Gaming Alliance's Matt Ployhar.
Sept. 6, 2013
GDC China adds PvZ2, Kabam talks; releases session schedule
Newly-announced talks for the upcoming GDC China include Kabam devs speaking about making games for Western audiences with Chinese teams, and PopCap China executive game designer Duncan on why Plants vs. Zombies 2 was launched in China.
Sept. 6, 2013
Video: Creating Steve Jackson's Sorcery!, a profitable world of words 2
Steve Jackson's Sorcery! developer Jon Ingold discusses the advantages and disadvantages of text-based games, and explains how Inkle Studios created a commercial hit.
Sept. 6, 2013
What's Next? Thatgamecompany on games' surge to maturity
GDC interviewed Thatgamecompany studio manager Sunni Pavlovic about their studio practices: 'In our studio a game with broad appeal but unintuitive controls is ultimately a design failure.'
Sept. 5, 2013
Xbox gamifies Gamerscore with rewards credits
Fresh from its transition away from its points system into local currency, Microsoft is rolling out a new Xbox Live Rewards program to incentivize customer participation, with convertible credits and rebates on Xbox store purchases.
Sept. 5, 2013
Google brings desktop apps to the public, giving more flexibility to devs
Google has announced that it is bringing its packaged apps to the public, meaning that Chrome apps can now be launched directly from the desktop rather than through the Chrome browser.
Sept. 5, 2013
Why Hotline Miami 2 is considering nixing a sexual assault scene
"Maybe they had a terrible experience of their own that was triggered by the game," says Hotline Miami 2 developer Dennis Wedin, in an interview with Rock, Paper, Shotgun.
Sept. 5, 2013
eSports celebrity Day[9] joins HTML5 developer to create new RTS
World StarCraft champion and upcoming GDC Next speaker Sean "Day[9]" Plott has joined HTML5 developer Artillery to create a new browser-based real-time strategy game.
Sept. 5, 2013
Microsoft reflects on the Xbox One 'always-online' furor
"Was I surprised how negative the reaction was going to be? Yes." - Microsoft's Albert Penello looks back at the Xbox One's original "always online" plan, and how consumer reaction led to the now infamous "180" decision.
Sept. 5, 2013
The unusual evolution of Broken Rules' Secrets of Rætikon
Broken Rules has taken a rather unique route with its upcoming title -- a route that has effectively given the team a highly useful postmortem on the game, before it is even released.
Sept. 5, 2013
Xbox One's first TV ad is all about games. No, not those kinds of games
Xbox One's first TV commercial reemphasizes how Microsoft is targeting its next-gen game console for not just video game fans, but to a football-loving, multi-tasking mass market.
Sept. 5, 2013
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