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News
When game design and infographics collide, you get Metrico
It was this act of looking outside of the usual sources of inspiration that led Dutch indie studio Digital Dreams to explore the idea of infographics as video game design.
Sept. 4, 2013
GTA V features voice-acting from real gang members
One of the writers behind the upcoming Grand Theft Auto V said this week that, in the name of authenticity, the game will include voice acting from real-life gang members and ex-convicts.
Sept. 4, 2013
Games for humans: Shadows of the Damned's creator finds his calling
It was midway through 2011 when Massimo Guarini decided he wanted to do something different with his game design career. Then, a life-changing event compelled him to follow through.
Sept. 4, 2013
Xbox One set to launch on November 22
Microsoft announced today that its upcoming Xbox One console will launch later this year on November 22 in 13 territories, a week after the PlayStation 4 launches in the US.
Sept. 4, 2013
Microsoft turned Heavy Rain down over child abduction plot
Quantic Dream's decision to become a PlayStation-exclusive studio after the success of Fahrenheit was spurred on by early talks with Microsoft regarding follow-up Heavy Rain's plot.
Sept. 4, 2013
Nintendo reveals paid Pokemon cloud-storage service
Nintendo today announced an annual paid cloud-based service for its Pokemon series, that allows players to upload their creatures to the internet and store them.
Sept. 4, 2013
Video: Cloned at Birth - The story of Vlambeer's Ridiculous Fishing
A centerpiece in the debate over the cloning of of games, developer Vlambeer shares the story of its award-winning Ridiculous Fishing -- a game that found success through sheer force of will.
Sept. 4, 2013
GDC Next 2013 adds Jill Murray on 'diversifying feminine archetypes'
GDC Next
talks to include Ubisoft's Jill Murray on narrative and gameplay options for female characters, and Gamesbrief director Nicholas Lovell on a model to attract more players to F2P games.
Sept. 4, 2013
What's Next? Learning researcher James Gee on games in school
"School reformers are interested in game-based learning to have learners [solve] problems...In a world with interacting complex systems, we need problem-solvers, not fact-reciters and test-takers."
Sept. 3, 2013
This Week in Video Game Criticism: From Hotline Miami to soft transgression
This week, our partnership with game criticism site Critical Distance brings us picks from Eric Swain on topics including Hotline Miami's masculinity and the "soft transgressions" of Gone Home.
Sept. 3, 2013
This company's taking the Wii U gamepad idea to all platforms
Meet Advanced Gaming Innovations' Cross Plane, an HD wireless multiplatform controller which resembles the Wii U gamepad -- and is designed specifically for HD remote game play.
Sept. 3, 2013
Get a job: Firaxis is looking for environment artists
"As the senior environment artist, you will be working closely with the Project Art Director, Designer, and art team to create high quality assets that match the look and feel of the game world."
Sept. 3, 2013
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