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News
Video: Valve's system for creating AI-driven dynamic dialog
Elan Ruskin explains how Valve's Team Fortress 2, Left 4 Dead 2, and internal experiment Two Robots, One Wrench empowers writers.
Aug. 16, 2013
The future of PlayStation Plus is looking rosy
With Sony planning to implement its PS Plus subscription service heavily into the upcoming PS4 console, research firm IHS has forecasted that the company will generate over a billion dollars from PS Plus in 2017.
Aug. 15, 2013
Judge halves 'intrinsically excessive' damages in 3DS tech lawsuit
Retired Sony engineer Seijiro Tomita recently won a case against Nintendo, and was awarded $30.2 million in damages after a U.S. jury found that the company had infringed on his 3D display technology.
Aug. 15, 2013
GTA Online is a persistent online game with user-gen content
Rockstar today announced Grand Theft Auto Online, a dynamic, persistent online game that will launch alongside Grand Theft Auto V later this year.
Aug. 15, 2013
Riding the adventure game resurgence
Anyone who closely follows the adventure game scene will no doubt be aware of both Ben Chandler and Francisco Gonzalez. Here, the pair talk about their upcoming project together.
Aug. 15, 2013
Games for Windows Live joins Microsoft's marketplace overhaul
While Xbox Live transitions from Microsoft Points to local currency, Microsoft has also announced that it is taking down its PC Marketplace on August 22nd.
Aug. 15, 2013
Get a job: Telltale is hiring an interactive story designer
"On a given title, the interactive designer will be responsible for generation of core gameplay concepts and mechanics in partnership with the lead writer, and then evangelizing this vision to the greater team."
Aug. 15, 2013
Nintendo's new strategy for the 3DS seems to be working
Nintendo has once again outsold its competitors with the 3DS taking the top spot for best-selling game platform for a third month running -- once again carried significantly by Animal Crossing: New Leaf.
Aug. 15, 2013
Blacklist director explains why the team backed away from 'shock'
"I don't want to [use] shock value just to shock," Splinter Cell Blacklist director Maxime Béland tells Gamasutra, in explaining why the team scaled back depictions of brutal interrogation.
Aug. 15, 2013
GDC Europe 2013 reminder on next week's packed session line-up
With
GDC Europe 2013
in Cologne less than a week away and the session schedule finalized, organizers have gathered a collection of can't-miss sessions for the event.
Aug. 15, 2013
How Gone Home's design constraints lead to a powerful story
The Fullbright Company's Gone Home is elegant narrative, but as a work of design, it's equally so. Steve Gaynor explains the human story born from a history of environmental design. Spoiler-free!
Aug. 15, 2013
Zynga has its first exec shake-up under Mattrick's watch
Social game company Zynga has been shedding executives for a while now, as top employees leave one by one. This week, another handful dropped out as new CEO Don Mattrick looks to tighten the top ranks.
Aug. 14, 2013
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