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News
Candy Crush Saga, Gameloft lead global mobile charts
App analytics firm Distimo has released its findings for the global performance of top smartphone apps for July, with some recognizable games leading the charts.
Aug. 12, 2013
Diversifying your team will only lead to better games, says Dragon Age writer
Gamasutra catches up with David Gaider at GaymerX to discuss workplace diversity, the role of empathy in writing, and being gay in the industry.
Aug. 12, 2013
Get a job: S2 Games is seeking game designers
"We are seeking experienced, passionate, and driven individuals to take on the role of Game Designer, responsible for creating a fun and memorable experience for the best games on the market."
Aug. 12, 2013
This Week in Video Game Criticism: From Corrypt to objectivity
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including the market for art games and how to write an objective review.
Aug. 12, 2013
Unity localization plugin can help your game speak a new language
A new Unity plugin will allow developers to take advantage of cloud-based translation services to localize as they make a game, helping games to launch in up to 10 languages on day one.
Aug. 12, 2013
King shuts old Saga games down to keep the franchise rolling
King is shutting a number of its earlier Saga games down to make way for the newer titles, and to reallocate resources that these games demand on a daily basis.
Aug. 12, 2013
Gimme Shelter: The art behind a game about badgers
Shelter is a game about badger survival. Developed by Pid studio Might and Delight, it's likely to be a hit title, for many different reasons.
Aug. 12, 2013
Smartphone game sales are rocketing in Japan
A new study has shed some light on how quickly the mobile game space is expanding in Japan, suggesting that sales of smartphone games in the country grew by more than five times between 2011 and 2012.
Aug. 12, 2013
The Wii U price is not the problem, says Nintendo
"If the price is actually an issue, there is some contradiction between the current sales balance between the Basic and Premium versions of the Wii U." - Nintendo president Satoru Iwata on the Wii U price.
Aug. 12, 2013
5 ways Nintendo can help out Wii U eShop indie devs
Once the excitement of making games for a Nintendo console wears off, reality sinks in: Now you actually have to sell the game. Wii U devs explain how Nintendo can help them make more eShop sales.
Aug. 12, 2013
No Kinect connection required: Xbox One's latest reversal
Microsoft has made sure to keep Xbox One’s policies...malleable. Now, the company has nixed the Kinect connection requirement, but insists it is still committed voice and motion control.
Aug. 12, 2013
Video: The good ol' days of games, according to Chris Crawford
Legendary game dev and CGDC founder Chris Crawford examines the technical and interpersonal resources developers have gained over the past 25 years, and the diversity modern games may have lost.
Aug. 12, 2013
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