Product
Game Protection
Anti-Cheat & Anti-Hack
Online Protection
Solutions
FPS Game Solution
SLG Game Solution
Casual Game Solution
MMO Game Solution
Card Game Solution
Help Center
Android
User Manual
Tool Download
FAQ
iOS
User Manual
Tool Download
FAQ
Windows
User Manual
Tool Download
FAQ
Blog
Price
Android
iOS
Windows
Company
About us
Why JikGuard
Contact us
Free Trial
News
Get a job: Airtight Games is looking for a software engineer
"As a senior engineer you will be working with the lead programmer and others to determine the technical scope of the game, produce technical designs, and execute on them."
July 22, 2013
Video: The making of PopCap's Bookworm Adventures
PopCap's Bookworm Adventures took 2.5 years and $700,000 to develop. Here's how the developer spent that time and money to make a hit game.
July 22, 2013
GDC 2014 adds board members, calls for talk submissions
Organizers have
opened talk submissions
for next March's GDC 2014 through August 29th, also adding Light & Dark Arts’ Christina Coffin and TinyCo’s Chelsea Howe to the main GDC Advisory Board.
July 22, 2013
Spelunky's new Daily Challenge destined to infuriate, engage players
As if Derek Yu's Spelunky wasn't tough enough, his studio Mossmouth is adding a new twist to the procedurally-generated platforming game that will make it even tougher.
July 22, 2013
Lighting design fundamentals: using contrast in your game
In this reprint from the April 2005 issue of
Game Developer magazine
, Steve Theodore concludes a two-part series on design fundamentals for lighting artists.
July 19, 2013
Chris Sawyer on his reentry back into video games
Industry veteran Chris Sawyer has a new studio, and a re-envisioning of an old game. Here, he discusses 31X Ltd, the new Transport Tycoon, and why his games won't be free-to-play.
July 19, 2013
Atlus parent company preparing to sell off operations
Following the news that Atlus parent company Index Corporation has filed for the Japanese equivalent of the Bankruptcy procedure, it's now reported that Index will begin selling off its operations as soon as possible.
July 19, 2013
Get a job: Red Storm is looking for gameplay engineers
Red Storm is looking for a gameplay engineer to join its Cary, NC-based studio. "Develop, test and debug a variety of game play features for action-adventure shooter."
July 19, 2013
EA Sports' college football can go on, under a different contract
Following news that NCAA was ceasing its licensing agreement with EA Sports, the Collegiate Licensing Company has confirmed it will continue working with the publisher, extending its contract to 2017.
July 19, 2013
Video: Lessons in storytelling, from Amnesia's creative lead
"Having a sense of presence might actually be the best storytelling device we have in our media," says Thomas Grip, creative director behind Amnesia: The Dark Descent.
July 19, 2013
Who - and what - is Nvidia's Shield for?
The Shield is not cheap and it has an unusual blend of features, as it's an Android device that also streams PC games wirelessly -- so we asked Nvidia about its audience and competition.
July 19, 2013
Behind Linden Lab's surprise entry into the digital distribution space
Gamasutra follows up with Linden Lab CEO Rod Humble about the studio's recent acquisition of digital distribution service Desura. Could we be looking at a challenge to Steam's market share?
July 18, 2013
Prev
1
...
2404
2405
2406
2407
2408
2409
2410
2411
2412
...
2481
Next