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News
Candy Crush Saga's King abandons in-app advertising
Candy Crush Saga studio King this week removed all in-app advertising from its mobile games as it looks to provide users with "an uninterrupted entertainment experience."
June 12, 2013
Vlambeer, Frogmind honored at Apple Design Awards
Apple featured numerous iOS games as part of its Design Awards earlier this week, including titles from Vlambeer, Frogmind and Atypical Games that it says raise the bar in terms of innovation.
June 12, 2013
Google Play's game revenue is picking up speed
While the iOS App Store is still maintaining a strong lead over the Google Play Android store in terms of game revenue, "astonishing growth" in Asian markets is helping Google Play close the gap more rapidly.
June 12, 2013
Ouya's alleged tussle with the ESA at E3
The Ouya team chose to rent out a parking lot across from the Los Angeles Convention Center for E3, but the ESA has allegedly tried to shut the operation down.
June 12, 2013
Get a job: Kabam is looking for 3D artists
San Francisco-based mobile developer Kabam is searching for a 3D artist to "collaborate and iterate with a small, passionate in-house team crafting a fantastic new game for mobile and tablet devices."
June 12, 2013
The $60 price tag is just a starting point for next-gen AAA games
Triple-A titles may remain $60 at retail, but the increased emphasis on DLC and in-game transactions means customers are expected to spend nearly $100 on average per game.
June 12, 2013
EVE Online's VR spinoff shows the value of side projects
EVE Online developer CCP Games is working with the Oculus Rift VR kit on a project developed by a handful of tinkerers within the studio.
June 12, 2013
'The Wii U will find its audience'
Some publishers are scaling back support for Nintendo Wii U due to its anemic sales. But for Ubisoft, continuing to do business on the console just makes sense.
June 12, 2013
E3 Podcast #2: DRM, Nintendo, and Oculus Rift
Kris Graft, Patrick Miller, and Christian Nutt from Gamasutra and Game Developer comment on the first day of E3. We encountered Pokemon, DRM, and VR...
June 12, 2013
Next-gen game development costs will stay the same...for now
"In the first two years, I expect [next-generation dev] costs to remain the same...but, quickly, in two years, we'll have to spend more money...and it can grow quite fast." -Ubisoft CEO Yves Guillemot
June 11, 2013
Thief producer on next-gen dev: 'We're trying not to go crazy'
Gamasutra spoke to Thief producer Stephane Roy about the challenges of rebooting classic franchises, producing games for next-gen, and finding inspiration in indies.
June 11, 2013
Final Fantasy's had ups and downs, but Square Enix still committed to series
Square Enix's brand director for Final Fantasy, Shinji Hashimoto elaborated on the upcoming Final Fantasy XV and Kingdom Hearts 3, remarking on the "evolving" nature of the franchise.
June 11, 2013
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