Product
Game Protection
Anti-Cheat & Anti-Hack
Online Protection
Solutions
FPS Game Solution
SLG Game Solution
Casual Game Solution
MMO Game Solution
Card Game Solution
Help Center
Android
User Manual
Tool Download
FAQ
iOS
User Manual
Tool Download
FAQ
Windows
User Manual
Tool Download
FAQ
Blog
Price
Android
iOS
Windows
Company
About us
Why JikGuard
Contact us
Free Trial
News
Lucky's Tale developer Playful nets $25 million
Indie outfit Playful has received $25 million from private investors to help accelerate the development of its Oculus Rift exclusive platformer, Lucky's Tale.
Oct. 22, 2015
YouTube Red will make ad-free video game streams a reality
On October 28 YouTube will introduce YouTube Red, a new premium service that lets users watch ad-free videos for $9.99 a month.
Oct. 22, 2015
InXile opens new Louisiana studio with the governor's blessing
Wasteland 2 developer inXile is expanding this year, as studio chief Brian Fargo and Louisiana governor Bobby Jindal announced this week that it will open a sister studio in New Orleans by December.
Oct. 22, 2015
How Bonnie Ross became the Halo chief
Bloomberg Businessweek published a profile of 343 Industries boss Bonnie Ross on its website today that's worth reading for insight into how both the studio and its chief operate.
Oct. 22, 2015
Assassin's Creed dev: We need to challenge our attitudes on diversity
Senior Ubisoft staffers open up to Develop about some of the things they learned from Assassin's Creed: Unity's troubled launch as they prepare to debut Assassin's Creed: Syndicate this week.
Oct. 22, 2015
Vivendi ups its stakes in Ubisoft and Gameloft, may buy more stock
Vivendi buys more stock in the two publishers with an eye toward "a strategic vision of operational convergence" -- just days after Ubisoft management called the initial buy "unsolicited and unwelcome."
Oct. 22, 2015
Xbox sales fall slightly, while Xbox Live users and revenues rise
The Xbox One may not be the dominant console this generation, but Microsoft is seeing slight revenue gains -- mostly due to Minecraft, it seems.
Oct. 22, 2015
Twitter upping its Unity game with tweeting and Crashlytics support
Twitter now aims to integrate well with Unity, letting users tweet directly from games -- and its Crashlytics tool is adding Unity support as well.
Oct. 22, 2015
Back to the Future II: 13 Technologies That Became Reality in 2015
How many of you have watched the sci-fi film’s sequel “Back to the Future II”? Do you know the time machine on that movie landed on Wednesday 21st October
Oct. 21, 2015
A Super Smash Bros.-inspired design, designed backwards
How did Dan Fornace create a Smash Bros.-style fighter without Nintendo's deep roster of pre-existing mascots? By designing characters around movesets, rather than movesets around characters.
Oct. 21, 2015
The making of Far Cry 2
'Far Cry 2 is not a typical title,' writes Clint Hocking in this postmortem from Game Developer magazine. In honor of the game's release 7 years ago today, we're republishing the article in full.
Oct. 21, 2015
Video: Deconstructing the art design of Dragon Age: Inquisition
At GDC 2015 BioWare's Neil Thompson delivers a frank talk about the inspiration behind the art direction of the company's critically acclaimed Dragon Age: Inquisition.
Oct. 21, 2015
Prev
1
...
2526
2527
2528
2529
2530
2531
2532
2533
2534
...
3005
Next