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News
Valve: Skyrim was the wrong place to try and debut paid mods
Some Valve staffers believe the company's short-lived paid mod initiative was a good idea launched in the wrong place at the wrong time, & they seem open to trying again -- with a different game.
Oct. 19, 2015
NBC is making a game show based on mobile trivia game QuizUp
NBC television network reps have announced plans to develop 10 episodes of a live game show based on QuizUp, the remarkably popular mobile trivia game from Icelandic studio Plain Vanilla Games.
Oct. 19, 2015
PS4 and Xbox One performing way better than predecessors
"After 23 months on the market, combined PS4 and Xbox One sales are 40 percent higher than the combined 23 month totals for PS3 and 360." - NPD Group analyst Liam Callahan
Oct. 19, 2015
Report: Hideo Kojima has finally left Konami
UPDATE According to a new story from The New Yorker, Kojima's last day at the company was October 9 -- and he had a going-away ceremony at his former studio.
Oct. 19, 2015
Mario Maker vs. game developers
Super Mario Maker was predictably enticing to the game development community. And since this site is developer-oriented, I thought I'd showcase some of my favorite Mario Maker levels created by devs.
Oct. 19, 2015
Valve rep: Ads on Steam won't happen, would be 'bad business'
Responding to a GameSpot question, Valve's Erik Johnson says the company has no plans to ever sell ad space on its platform because "it would be a bad business decision, let alone just dumb."
Oct. 16, 2015
Payday 2 dev in hot water for reversing stance on microtransactions
Starbreeze subsidiary Overkill Software is in a bit of hot water this week after adding microtransactions to its popular Payday 2 game despite earlier public assurances by staffers that they would never do so.
Oct. 16, 2015
Report: Some Linux games unavailable on Steam ahead of Steam Machines launch
If games are Linux-compatible but don't work well with SteamOS, it appears they won't have a compatibility icon any longer.
Oct. 16, 2015
Destruction and growth in gameplay: Creating Mushroom 11
"Mushroom 11 is a game about destruction and growth," is how developer Itay Keren describes his game. "You are an amorphous organism, and the only way you move is by destroying your own cells."
Oct. 15, 2015
'A brawl and a race': Designing for the long game in Subterfuge
Subterfuge's debt to Neptune's Pride is clear, but design decisions related to interface, scope, communications, and chronology ensure that it's deeply engaging, but less demanding.
Oct. 15, 2015
Get a job: Ready at Dawn is hiring an experienced Concept Artist 2
The studio responsible for The Order: 1886 seeks an experienced artist to work on creating concept art alongside the rest of the team at Ready At Dawn's Irvine, CA headquarters.
Oct. 15, 2015
Video: Designing games about tricky emotions like longing, or love
Funomena's Robin Hunicke takes the stage at GDC 2014 Indie Soapbox and encourages developers to make games about tricky emotions and feelings like longing, affection, intimacy and love.
Oct. 15, 2015
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