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News
How Tacoma completely rethinks 'space exploration'
Fullbright's new game Tacoma may look similar to their previous game Gone Home. But new features like AR recordings and surface transfers create a very different play experience.
Sept. 23, 2015
Jesse Schell's six lessons for making VR games
At Oculus Connect, the 20-year veteran of the space offered up the key points for making games, and talked about his team's experience developing I Expect You to Die.
Sept. 23, 2015
How (and why) Masquerada is risking government censorship
Singaporean dev Witching Hour Studios’ fantasy strategy RPG Masquerada: Songs and Shadows has a gay character. Officials in the Singaporean government would rather it didn't.
Sept. 22, 2015
Reminder: Submit talks now for the first annual VRDC at GDC 2016!
VR and AR enthusiasts, take note: Now is your chance to propose a talk for the all-new Virtual Reality Developers Conference at GDC 2016!
Sept. 22, 2015
Get a job: Never Alone studio E-Line Media seeks a UX Designer
Never Alone developer E-Line Media is looking to hire an experienced PC/console game UX designer to work alongside the rest of the team at the company's Seattle studio on an upcoming game project.
Sept. 22, 2015
Video: How fast iteration tools made The Talos Principle possible
Using examples from The Talos Principle's production, Croteam CTO Alen Ladavec offers advice at GDC Europe 2015 on designing fast iteration tools to develop big games as a tiny indie team.
Sept. 22, 2015
Ian Livingstone CBE and Codemasters exec Kats Sato join Sumo Digital
Sonic & All-Stars Racing Transformed and LittleBigPlanet 3 developer Sumo Digital has made some new hires, with the studio bringing in Ian Livingstone CBE and Kats Sato.
Sept. 22, 2015
PS4 is getting its first Early Access game next week
Sony's first meaningful foray into offering paid early access to games in development is Dungeon Defenders II, an Early Access game that will be sold on PlayStation 4 in a "Pre-Alpha" state next week.
Sept. 22, 2015
Nintendo joins graphics standards body Khronos Group
With little fanfare, Nintendo has joined the not-for-profit consortium of academics and media companies dedicated to managing open-standard graphics APIs like OpenGL and its successor, Vulkan.
Sept. 22, 2015
High-profile premium game falters in F2P-dominated mobile market
"Our expectation is about 1/3 the return of the original Spider for 5 times the man-hours," Tiger Style's David Kalina tells PocketGamer in a new interview about the studio's latest release.
Sept. 22, 2015
Obituary: BioWare, Junction Point, Origin veteran Peter Shelus
Gamasutra has learned that the veteran, whose career spanned more than two decades and big-name projects like Wing Commander and Deus Ex, has passed away.
Sept. 22, 2015
When artificial intelligence in video games becomes...artificially intelligent
The broader field of artificial intelligence holds potential for smarter games, and smarter game development. But using advanced AI techniques in games isn't so simple.
Sept. 22, 2015
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