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News
Valiant Hearts director designs indie game to help teach music history
Valiant Hearts co-director turned indie developer Joan Fanise talks briefly about the design goals and development process of emotive rhythm game Lost In Harmony, his studio's debut game.
Sept. 16, 2015
Report: Anonymous dev decries the state of F2P game design
TouchArcade published an intriguing editorial from an anonymous writer who claims to be a long-time game producer fed up with the state of free-to-play monetization, and what it does to game design.
Sept. 16, 2015
Armello and Her Story are two of this year's 36 IndieCade nominees
Ahead of the October festival, IndieCade organizers have nominated 36 games for awards from developers like Mary Flanagan, Sam Barlow and Ben Esposito as well as indie studios like Failbetter Games.
Sept. 16, 2015
How paying for content ratings is hurting devs who release in Europe
Some indies pay $300-$1k per platform to get their digital console game PEGI-rated so they can release in Europe. How is this affecting European indie dev, and what is PEGI doing to change things?
Sept. 16, 2015
'Dancing Baby' DMCA ruling means little for YouTubers, say legal experts
An appeals court has ruled rightsholders must "consider fair use" before issuing DMCA takedowns of infringing content on, say, YouTube. What does this mean for the game industry? Not much, apparently.
Sept. 16, 2015
Obituary: Game developer Stewart Hogarth
Gamasutra has learned that Stew Hogarth, a game designer in Scotland known for making games like I Am Level and Super Dungeon Run, passed away yesterday at the age of 31.
Sept. 16, 2015
Ex-Witcher devs found studio dedicated to wide-open game development
Former CD Projekt Red developers Chris Hardwick and Dan Cordell have pulled back the curtain on Wickerman Games, a UK-based indie studio built around the principles transparent game development.
Sept. 16, 2015
Video: Blending handmade detail into your game's procedural world
At GDC Europe 2015 indie game designer Mark Johnson speaks to the difficult balance between handmade and algorithmic content in games that use both, and how devs can deftly blend them together.
Sept. 16, 2015
Get a job: Sony Santa Monica seeks a Character Artist
Sony's Santa Monica-based studio is looking for an experienced artist to collaborate with the God of War team and develop new characters using a mix of fine art and technical art skills.
Sept. 16, 2015
Dad of Minor Daughter Exposed to Predators on Facebook Gets Paid
Father of Vulnerable Minor Daughter exposed to Sexual Predators on Facebook gets paid an Undisclosed Amount.
Sept. 15, 2015
'You are surrounded by potential allies' - An excerpt from SuperBetter
An extract from Jane McGonigal's new book, SuperBetter, in which she examines research on how "games can help us get stronger, happier, healthier, and more resilient."
Sept. 15, 2015
Communicating complex mechanics without words in RETSNOM
How an indie developer with little knowledge of foreign languages--and no money for translation assistance-- designed a complex and nuanced indie game with an international audience in mind.
Sept. 15, 2015
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