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News
The secrets of Smash Bros. play-balance, from Masahiro Sakurai
"At the end of the day, I’m aiming for intermediately-skilled players to be able to properly enjoy the game," writes the director of a fighting franchise beloved by the hardcore.
June 12, 2015
The essence of Splatoon, and what it gets right
Gamasutra's Christian Nutt explains what makes Splatoon work -- a peek into the design of a shooter that confounds expectations by breaking genre norms and working all the better for it.
June 12, 2015
Arc System Works picks up Double Dragon, Kunio-Kun IP rights
The creator of the Guilty Gear series has taken over all the Technos Japan IP -- one which it's been very closely associated with in recent years.
June 12, 2015
Why a World of Goo dev made a puzzle game about programming humans
Why is assembly language so appealing to puzzle game makers? Gamasutra speaks to World Of Goo dev Kyle Gabler about designing Tomorrow Corp.'s thinly-veiled programming puzzler Human Resource Machine.
June 12, 2015
Google challenges Twitch with new YouTube Gaming site/app combo
Google further pushes YouTube as a Twitch competitor with the impending summer launch of YouTube Gaming, a dedicated website/app that aims to showcase both recorded and livestreamed game videos.
June 12, 2015
Come to GDC Europe for cutting-edge studio leadership advice
GDC Europe 2015
is coming up fast, so conference officials are highlighting two can't-miss sessions that delve into how you can train new leaders for your studio -- or eliminate the idea of studio leadership entirely.
June 11, 2015
Multigenerational mayhem: Exploring Massive Chalice's bloodline system
The goal was to challenge players by adding deaths, marriages, and births to turn-based combat. The resulting system challenges players in a number of other interesting ways as well.
June 11, 2015
Video: What it takes to be an indie developer and a mom
During the Indie Soapbox panel at GDC 2015, Finji's Bekah Saltsman speaks about the tough challenges that come with pursuing a career in indie game development as a mom -- and how she's tackled them.
June 11, 2015
Get a job: NetherRealm seeks a Mobile Software Engineer
The makers of Mortal Kombat are looking for an experienced mobile software engineer to join them at NetherRealm's Chicago, IL studio to build iPhone and iPad games.
June 11, 2015
Devs react: Oculus debuts consumer Rift, teases motion controller
In the immediate wake of Oculus debuting its consumer Rift, it seems many developers are more interested in the prototype Oculus Touch motion controller teased by Palmer Luckey at the end of the show.
June 11, 2015
Oculus debuts Rift consumer version -- and a Microsoft partnership
At its inaugural press conference today Oculus showcased the commercial version of its Rift VR headset, promised a $10 million fund for indie VR devs -- and announced a partnership with Microsoft.
June 11, 2015
This is what Oculus' prototype motion controller looks like
Palmer Luckey briefly took the stage at Oculus' press conference today to close out the show with "one more thing" -- a presentation on the Oculus Touch, Oculus' first publicly-announced controller.
June 11, 2015
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