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News
Opinion: Finding meaning in Darkest Dungeon's narrative design
Red Hook Studios' Darkest Dungeon illustrates how a game's narrative doesn't need volumes of lore to be meaningful to players, says columnist Katherine Cross.
June 5, 2015
Azubu goes after Twitch's lunch with a slick redesign and streaming for all
While retaining its focus on eSports (rather than general streaming) and big-name players, the new version of Azubu aims to expand its reach.
June 5, 2015
At $5.5 billion, Supercell likely the most valuable mobile game studio
Bigger than Zynga and King, a new report suggests -- and also the Japanese companies that dominate their lucrative domestic market.
June 5, 2015
Windward is what happens when Sid Meier says it's ok to 'copy' his game
When Sid Meier spoke at GDC one year about the virtues of borrowing ideas from other games, Michael Lyashenko asked him if he could "copy" Sid Meier's Pirates!. Meier said yes, so he did.
June 5, 2015
Desura's parent company has filed for bankruptcy
Bad Juju, the parent company of game bundle seller Indie Royale and digital distribution storefront Desura, has filed for bankruptcy.
June 5, 2015
Video: Blizzard's chief on how to rule the world (of Warcraft)
In this rare (and newly-unearthed!) footage from GDC Austin 2007, Blizzard head Mike Morhaime speak to the company's philosophy and outlook in the years after the launch of its smash hit MMORPG.
June 5, 2015
Get a job: Be a Multiplayer Game Designer at Boss Key
The new studio founded by Cliff Bleszinski and Arjan Brussee seeks a multiplayer game designer to work on its upcoming sci-fi shooter alongside the team at the Raleigh, NC Boss Key HQ.
June 5, 2015
Sponsored: Amazon is now hiring for its first PC game!
Our team is made of former Portal, World of Warcraft, and BioShock creators, and we’re building a team of top talent for an ambitious new PC game project using the latest technology.
June 5, 2015
Attend GDC Europe for data-driven advice on using IAP like a champ
From designing sustainable in-app purchase systems to knowing when to license technology, these
GDC Europe 2015
talks are all about equipping you to make good business decisions as a game maker.
June 4, 2015
Epic offers $60k in prizes for the best winery built with UE4
Unreal devs have a shot at claiming some portion of the $60k prize pool Epic Games is putting up for architectural blog Ronen Bekerman's "The Vineyard" Unreal Engine 4 visualization challenge.
June 4, 2015
New Havok FX tech aims to imbue particle effects with real weight
Havok says its new FX tech is cross-platform middleware designed to embody in-game visual effects (say, chunks of debris) in a way that renders them persistent, interactive pieces of the game world.
June 4, 2015
Take a look at the Steam Controller in action
Alongside preorders for all of the upcoming the Steam hardware, Valve has put up a slick video demonstrating the final version of its controller.
June 4, 2015
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