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News
Apple makes big changes to the App Store's games section
It seems that Apple editorial staff are picking the best of the new games, rather than letting spammy developers game the system.
June 2, 2015
Steam now offering refunds
"You can request a refund for nearly any purchase on Steam -- for any reason," the popular service says, as of today. Details inside.
June 2, 2015
GameFly launches streaming service, exclusively on Amazon's Fire TV
GameFly has launched -- in a limited fashion -- a brand new game streaming service. Packages range from $6.99 for access to seven games, to $9.99 for access to 16.
June 2, 2015
How EA worked to lose its title of 'Worst Company in America'
Current and former Electronic Arts execs speak to CNet about what it was like to be named "Worst Company in America" for two years in a row, and discuss their efforts to get the company back on track.
June 2, 2015
Obituary: Former 3D Realms artist James Storey
Gamasutra has learned that James Storey, a British artist known his work at 3D Realms/Apogee Software on games like Duke Nukem 3D and Rise of the Triad, passed away recently at the age of 41.
June 2, 2015
GameStop has won a bidding war with Hot Topic to acquire ThinkGeek
In an unlikely bidding war, GameStop has edged out Hot Topic in the fight to acquire ThinkGeek, the popular online retailer that sells everything from Tatooine sunset dresses to Kelvin .36 All in One Tools.
June 2, 2015
Turbine abruptly terminates its F2P MOBA Infinite Crisis
With little to no fanfare, it seems that Turbine is ceasing development on its short-lived free-to-play MOBA Infinite Crisis and shutting it down completely on August 14th.
June 2, 2015
Get a job: Nix Hydra is hiring a 3D Modeler
The team that built Egg Baby is looking to hire a 3D artist with experience shipping games to work on mobile games in Nix Hydra's Los Angeles, CA offices.
June 2, 2015
Video: The ordinary writing of Danganronpa's extraordinary story
Speaking at GDC 2015, Danganronpa series writer/director Kazutaka Kodaka explained the methods and explored the principles he uses to craft memorable game characters and stories.
June 2, 2015
Slaying sacred cows of action-RTS design in Heroes of the Storm
We talk to Dustin Browder, Creative Director of Blizzard's Heroes of the Storm, about taking the Dota formula and running with it, and seeing where you end up.
June 2, 2015
Game Design Deep Dive: Alarm systems in Klei's Invisible, Inc.
Technical designer James Lantz breaks down Klei's iterative approach to designing the alarm systems in Invisible, Inc. so they consistently create a tense, high-pressure environment.
June 1, 2015
This Week in Video Game Criticism: From ethnicity in Rust to body image in the Cobra Club
This week, our partnership with game criticism site Critical Distance brings us picks from Joe Koeller on topics ranging from the discussion of body image in Robert Yang's NSFW Cobra Club to player reaction to Rust's recent update randomizing the race of player avatars.
June 1, 2015
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