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News
This Week in Video Game Criticism: From Advanced Warfare to Ikea Game Design
This week, our partnership with game criticism site Critical Distance brings us picks from Zolani Stewart on topics ranging from a second look at Call of Duty: Advanced Warfare to game design notes from the Ikea showroom floor.
Nov. 25, 2014
Sony leans on its PlayStation business as it searches for profitability
Sony today outlined its plans to swing its business back to profits -- and its PlayStation and video game exploits feature heavily in those plans.
Nov. 25, 2014
Valve clamps down on Steam key resellers with new 30 day gift rule
Valve has updated the rules behind trading games via the Steam platform, such that users must now own a newly-purchased gift for at least 30 days before they can trade it on.
Nov. 25, 2014
Super Smash Bros. is the Wii U's fastest-selling game in the U.S.
Super Smash Bros. for the Nintendo Wii U sold more than 490,000 copies in its opening U.S. weekend, making it the fastest-selling Wii U title to date.
Nov. 25, 2014
Super Mario Galaxy's planets wouldn't work so well in real life
Students at a British university have put together a fun paper centered around the Super Mario Galaxy universe, stating that most of the planets presented in the game series would simply explode in real life.
Nov. 25, 2014
F2P Summit returns to GDC with dev-focused talks from experts
The field of free-to-play game design is here to stay, and GDC officials will once again host a series of frank talks on the topic from leading experts as part of the
F2P Summit
at
GDC 2015
.
Nov. 25, 2014
Learn how to build a game that can playtest itself at GDC 2015
Retro City Rampage developer Brian Provinciano believes it's a good idea to build your game on a deterministic engine that can play itself, and at GDC 2015 he'll show you how to pull it off.
Nov. 25, 2014
Get a job: Obisidian is looking to hire an Engine Programmer
Pillars of Eternity developer Obsidian Entertainment is currently recruiting an experienced engine programmer to work in its Irvine, CA studio on analyzing and optimizing existing engine code.
Nov. 25, 2014
Zenonia dev Gamevil snaps up another Korean mobile studio
Gamevil continues to execute a proven strategy of buying up South Korean mobile game studios with its recent acquisition of Waplesoft, a company best known for producing social games.
Nov. 25, 2014
FTC compels Sony to issue refunds over misleading Vita launch ads
SCEA has agreed to a settlement deal with the FTC over charges that it and its advertising partner intentionally misled people with the advertising campaigns for the launch of the PlayStation Vita.
Nov. 25, 2014
Sony says it couldn't effectively test Driveclub
"They hit a hiccup. I prefer people to have the ambition to try that, though. It's no fun being safe all the time." - Sony's Shawn Layden says that there's no way they could have anticipated the problems for Driveclub.
Nov. 24, 2014
Nordic Games opens Munich studio for new SpellForce title
Nordic Games has put together a new real-time strategy game studio in Munich, that will focus on building a third core title in the SpellForce franchise.
Nov. 24, 2014
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