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News
Where does F2P Game of Thrones fare better, Facebook or iOS?
Gamasutra speaks with Disruptor Beam about the effect a popular license has had on its Game of Thrones F2P game, and how people play the game differently on Facebook, iOS...and Kongregate.
Nov. 18, 2014
Why Vib-Ribbon owes its new lease on life to Sony's E3 gaffe
SCEA chief Shawn Layden tells Wired the story of how Vib-Ribbon came to see a North American release, and suggests the company will continue rereleasing older games from its archives.
Nov. 18, 2014
Get a job: Design vehicles for Just Cause developer Avalanche
Avalanche Studios, the NY-based company currently working on Just Cause 3, is looking to hire a vehicle designer to lay out and tune vehicles in an open-world game for PC and consoles.
Nov. 18, 2014
EA exec: MS catching up to Sony in the next-gen race
"Clearly Sony has jumped out to a lead with a great console and I think a great pricing strategy," says EA CFO Blake Jorgensen, but "Microsoft is catching up quickly" in the company's estimation.
Nov. 18, 2014
This Week in Video Game Criticism: From Bayonetta to Beyonce and from Shakespeare to Twine Games
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging intersections of Shakespeare and gameplay to the pop musicality of Bayonetta 2.
Nov. 17, 2014
Add MMO support to your game in a few easy steps, the Goat Simulator way
Goat Simulator company Coffee Stain Studios put much of the game industry to shame today, showing just how easy it is to turn your serious action game into a fully-fledged MMO.
Nov. 17, 2014
Snail Games hit with race discrimination lawsuit
A former director at the U.S. branch of Chinese company Snail Games has filed a lawsuit against the company, alleging unlawful dismissal due to "race discrimination."
Nov. 17, 2014
Nintendo doesn't simply want the same games as every other system
"What the other companies are doing makes business sense. But it's boring." - Nintendo's Shigeru Miyamoto goes some way to explaining why you shouldn't expect so many third-party titles on Nintendo platforms.
Nov. 17, 2014
'You can't get caught up in making games for yourself'
Enix America existed in the NES and SNES eras before shutting down. Producer Robert Jerauld talks lessons and history in a new interview -- and spills the beans on a Dragon Quest localization that wasn't.
Nov. 17, 2014
Swedish accelerator aims to send indies to game dev summer camp
Swedish industry vets have teamed up to launch Stugan, a non-profit accelerator program that aims to host 20 developers in a cabin in the Swedish hinterlands for two months to make their games.
Nov. 17, 2014
Finnish mobile studio Seriously nets another $5M in investment
Finnish casual games startup Seriously has launched its first game and completed a second round of fundraising from extant investors that brings its total to $10 million as it moves to expand.
Nov. 17, 2014
PlayStation boss: 'We coexist' with the industry... as Microsoft lags behind
"We coexist. The world is a big place. We totally accept that, even if you’re a hardcore PlayStation gamer, you may wish to have different gaming experiences in different settings. That’s completely reasonable."
Nov. 17, 2014
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