Product
Game Protection
Anti-Cheat & Anti-Hack
Online Protection
Solutions
FPS Game Solution
SLG Game Solution
Casual Game Solution
MMO Game Solution
Card Game Solution
Help Center
Android
User Manual
Tool Download
FAQ
iOS
User Manual
Tool Download
FAQ
Windows
User Manual
Tool Download
FAQ
Blog
Price
Android
iOS
Windows
Company
About us
Why JikGuard
Contact us
Free Trial
News
Kojima aims to keep his new studio at 100 people or less
The newly-reborn Kojima Productions closed out last year with less than ten staffers, and now as the studio staffs up frontman Hideo Kojima says he intends to cap the venture at 100 people, max.
May 23, 2016
Skill-based, first-person gambling game coming to Atlantic City casinos
Casino-game startup GameCo has entered into a partnership with 505 Games to put a "first-person action" title into casinos.
May 23, 2016
World of Warcraft PvP Gear: A radical rethink, explained
In a new blog post, World of Warcraft senior game designer Brian Holinka outlines a series of changes Blizzard is implementing in PvP gear for its next expansion pack, Legion.
May 23, 2016
Facebook acquires VR audio startup Two Big Ears, makes tools free
Oculus now has an integrated VR audio solution, which will be platform-agnostic and free-to-download.
May 23, 2016
Why haven’t you applied for the UK Video Games Tax Relief?
A total of 237 games have been certified for Video Games Tax Relief in the first calendar year since the initiative was introduced in the UK. However many more are eligible and must take advantage if the facility is to remain accessible.
May 23, 2016
How to choose the best publisher for your mobile game - part 1
This article suggests a set of criteria that developers can use to evaluate the suitability of a potential publisher to their game and business case.
May 23, 2016
Game Engines: Past, Present and Future (part 2)
A look at coming "cloud based" game development methods compared to traditional development from the perspective of one veteran video game developer. This article is intended to be informative to non-developers as well as developers.
May 23, 2016
Budgeting for Audio in Your Game's Crowdfunding Campaign
In this article I'll walk you through the process of determining the potential audio costs of your project; specifically when figuring out your crowdfunding goal.
May 23, 2016
New insights into the spending patterns of whales
In F2P games there’s a classic misconception that whales are indiscriminate spenders, who can afford to purchase anything that's laid before them. However, new research from deltaDNA reveals that the opposite is true.
May 23, 2016
Game Writing: Designing Non-Linear Game Narratives
A summary of the narrative design process in RPG Maker VX Ace.
May 23, 2016
Hacktivists Shut Down Donald Trump Hotel Collections Website
Remember the ruthless DDoS attackers from Ghost Squad who previously shut down websites of several banks, Loyal White Knights of the Ku Klux Klan (KKK) and
May 21, 2016
The Measure of Success
Raw Fury is an indie game publisher (or micro publisher or whatever they're calling us). Kathy Rain, our second title, was a critical success. It wasn't a financial success though, at least not yet. Despite that we'll continue funding the studio.
May 21, 2016
Prev
1
...
3082
3083
3084
3085
3086
3087
3088
3089
3090
...
3729
Next