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Catch Valve sharing expert VR game programming tips at GDC 2016
Catch Valve sharing expert VR game programming tips at GDC 2016
At GDC 2016 Valve's Alex Vlachos will demonstrate a cutting-edge technique developed by Valve for adaptively scaling fidelity to consistently maintain framerate in your VR games.
GDC: Learn why Supercell thinks quality is worth killing (games) for
GDC: Learn why Supercell thinks quality is worth killing (games) for
With GDC 2016 around the corner, organizers want to give you a quick heads-up about a cool talk from a Supercell dev about why it's important for developers to know when, and how, to kill projects.