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Video: Creating fluid and powerful animations for Skullgirls
During the GDC 2014 Animation Bootcamp Skullgirls lead animator Mariel Cartwright breaks down how you can create powerful, fluid 2D animations good enough to pass muster in a fast-paced fighting game.
Jan. 26, 2016
The minimalist sound design of The Witness
'It's a very minimalist game,' says Andrew Lackey, 'which meant we couldn't introduce any sound that was unnecessary, or that didn't fit with the game's logic.' Like, for example, a soundtrack.
Jan. 26, 2016
Day of the Devs comes to GDC 2016 alongside the return of iam8bit
GDC 2016 organizers are happy to announce details of the Day of the Devs and iam8bit interactive spaces at the March conference. Spoiler: There's 12 games and a photo opp involved.
Jan. 26, 2016
Come to GDC for a postmortem look at the making of Alphabear
David Edery, CEO of multifaceted development studio Spry Fox, will be delivering an earnest postmortem of the studio's popular mobile puzzle game Alphabear at GDC 2016 in March.
Jan. 26, 2016
The Anonymous Group: What is it and How big is it
Research proved that Anonymous hacktivists group is relatively much bigger than you anticipated and become quite popular among people all over the world but
Jan. 25, 2016
Skype Issues New Update to Hide IP addresses Automatically
Skype finds cure to Online Harassment- Releases new Update to Hide IP addresses automatically
Jan. 25, 2016
Survey: Oculus Rift proves the most popular VR platform among devs
Today we dig a bit deeper into the VR platform data (replete with sweet graphs) within the
2016 State of the Industry Survey
to get a better sense of where VR developers are focusing their efforts.
Jan. 25, 2016
Payday developer Starbreeze to open virtual reality arcade in L.A.
Payday 2 developer Starbreeze will establish a virtual reality arcade in Los Angeles in a bid to bring premium VR experiences to the masses.
Jan. 25, 2016
Five Nights at Freddy's creator apologizes for releasing unfinished game
Five Nights at Freddy's (FNaF) creator Scott Cawthon has issued an apology to fans following the release of the latest addition to his horror franchise, RPG spin-off Five Nights at Freddy's World.
Jan. 25, 2016
Q&A: Jon Ingold on Sorcery! and crafting interactive fiction
'The end of the Sorcery! epic is our focus for the moment; it's a bittersweet feeling to be coming to the end of the series after nearly 1.5 million words.'
Jan. 25, 2016
Report: Global eSports revenue grew over 67% to hit $325M in 2015
Market research firm Newzoo reports roughly $325 million was generated by eSports worldwide last year, and it predicts that number will rise 43 percent to hit $463 million by the end of this year.
Jan. 25, 2016
Games festival director spends 48 hours in VR, doesn't puke
Earlier this month German game industry figure Thorsten Wiedemann donned pink pajamas and an HTC Vive headset to spend 48 hours sequestered in virtual reality. Reports suggest he did not puke.
Jan. 25, 2016
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