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News
Get a job: Respawn seeks a Level Designer for unannounced project
The house responsible for Titanfall is looking to hire an experienced hand to serve as senior level designer on both Titanfall and a new unannounced game at its headquarters in Van Nuys, CA.
Jan. 11, 2016
Q&A: Prominence, an indie adventure game 9 years in the making
'Prominence was developed while the studio was concurrently doing client work. Some weeks only saw 10 hours of Prominence time, while other weeks would get 40 hours or more.'
Jan. 11, 2016
HTC Vive pre-order date revealed, price still under wraps
HTC's SteamVR-powered Vive virtual reality headset will be made available for pre-order on February 29.
Jan. 11, 2016
Sony's attempts to own 'Let's Play' rebuffed by Patent and Trademark Office
Sony Computer Entertainment America has tried, and failed, to trademark the term 'Let's Play."
Jan. 11, 2016
Awesome Games Done Quick raises $1.2 million for charity
Charity speed running event Awesome Games Done Quick (AGDQ) managed to raise $1.2 million for the Prevent Cancer Foundation in just seven days.
Jan. 11, 2016
Fantasy eSports hub Vulcun lays off staff as it shifts direction
Daily fantasy eSports provider Vulcun has laid off 14 people as it transitions away from operating daily fantasy sports and eSports for real money.
Jan. 11, 2016
Video: Behind the dice-based design of space cannibalism sim Tharsis
Choice Provisions has published a new video deconstructing the design of its turn-based space survival sim Tharsis as part of a promotional campaign for the game, which launches this week.
Jan. 11, 2016
Epic mistake erroneously blocks man for being on U.S. watchlist
Epic chief Tim Sweeney publicly apologizes to a man who was temporarily blocked from creating an Epic Games account because his name was flagged as being on a list maintained by the U.S. government.
Jan. 11, 2016
Pillars of Eternity, Witcher 3 among Writer's Guild award nominees
Game scribes, take note: The Writers Guild of America has announced the slate of nominees for its annual video game writing award, with the winners to be announced in February 13th.
Jan. 11, 2016
Tim Schafer's advice on managing teams and more from the Psychonauts 2 AmA
"I think giving them freedom makes for a more skilled team which makes for a better product and means more money, hopefully."
Jan. 11, 2016
Valve says Steam's Winter Sale drove traffic to more than just the hits
The company says it saw "45 percent growth in the revenue generated" by games outside its top 500 -- on top of a lot more engagement with the Discovery Queue.
Jan. 11, 2016
The most profitable way to discount your game on Steam
Developers often wonder what sort of discount they should offer -- how much is too much, and how little is too little? We might have an answer, courtesy of Steam Spy.
Jan. 11, 2016
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