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News
Get a job: Sucker Punch Productions seeks a Senior Environment Modeler
The Infamous developer is looking for a senior environment modeler to help the studio "push the boundary of gameplay, art and story-telling on PlayStation 4."
Dec. 3, 2015
Get perfect platformer design advice from the N++ devs at GDC 2016
GDC 2016 is coming up fast, and today conference officials are proud to debut talks from experts at Kongregate and Metanet about what it takes to build compelling clicker games and sublime platformers.
Dec. 3, 2015
With NX on the horizon, Nintendo wants to keep Wii U owners happy
"I think our first job right now is to make sure that the customers, those 10 million customers who have a Wii U at home, have software to play."
Dec. 3, 2015
Google wants you to stream playable demos of your game as mobile ads
This week Google expands its suite of advertising technology with Trial Run ads, which are designed explicitly to stream playable demos of mobile games as ads in other mobile apps.
Dec. 3, 2015
Ex-THQ exec leads German F2P maven Gameforge's new North American push
Known best as an international publisher of free-to-play online games like Tera, Gameforge is trying to fortify its U.S. foothold with a new "Games Division" led by former THQ exec Tim Campbell.
Dec. 3, 2015
Developer builds XCOM clone -- in Microsoft Excel
He's calling it EXLCOM, because of course he is.
Dec. 3, 2015
Interactive fiction meets arcade racer: Designing Wheels of Aurelia
Italian indie duo Santa Ragione's latest aims to mix isometric '90s arcade racing mechanics with IF narrative elements and '70s-era Italian politics. Studio cofounder Pietro Righi Riva explains how.
Dec. 3, 2015
This is what it looks like to play 8-player co-op Mario on an NES
Students at the ETH Zurich Game Technology Centre built a rig that lets 8 people cooperatively play NES classics like Super Mario Bros. displayed across the inside of a room via 360-degree projection.
Dec. 3, 2015
New game jam celebrates the return of the interactive loading screen
Indie developer Kai Clavier has organized the first loading screen game jam of the millennium, celebrating the expiry of a patent filed by Namco that forbade the use of interactive loading screens.
Dec. 3, 2015
$200,000: What it costs to push an app into the U.S. top 25
Marketing research firm Fiksu says that getting to the top of the U.S. iOS App Store will cost you a great deal of money.
Dec. 3, 2015
Apple open-sources Swift programming language
As it heads toward version 3.0, the company has begun releasing the language into the wild via a new community site and GitHub repository.
Dec. 3, 2015
Get a job: Program VR games for Sony Computer Entertainment Europe
Sony's European arm is staffing up a new studio in Manchester, England dedicated to creating original games for the PlayStation VR headset, and they're looking for a generalist gameplay programmer.
Dec. 2, 2015
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