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News
Westwood co-founders recognized as Industry Icons at The Game Awards
The Game Awards host Geoff Keighley has revealed that the recipients of this year's Industry Icon Award will be Westwood Studios co-founders Brett Sperry and Louis Castle.
Nov. 30, 2015
The best games of 2015: We want your picks
Soon, Gamasutra's editorial staff will begin to publish our picks for the best and most significant games -- but that's only half of the picture. Once again, we're asking you to join in.
Nov. 30, 2015
Lucas Pope and the rise of the 1-bit 'dither-punk' aesthetic
Lucas Pope is trying to capture the legibility and simplicity of great Mac games from the era of monochromatic '1-bit' Mac Plus games with Return of the Obra Dinn
Nov. 30, 2015
Get a job: Be a Community & Marketing Manager for Shield Break
AAA veterans have launched the Costa Mesa-based indie venture Shield Break Studios, and they're looking for a communicative type to work as a community manager for their debut game Bierzerkers.
Nov. 30, 2015
Video: Turning concepts into production art for Halo 2: Anniversary
At GDC 2015 earlier this year, Certain Affinity's Michael Pavlovich explains how 3D concept models went from idea to in-game assets in a single day during development of Halo 2: Anniversary.
Nov. 30, 2015
PlayStation 4 remote play heading to PC and Mac
You'll soon be able to use Sony's Remote Play service to play PS4 games on your PC or Mac, according to Sony's Worldwide Studios president, Shuhei Yoshida.
Nov. 27, 2015
UK publisher Mastertronic declares bankruptcy
UK publisher Mastertronic has declared bankruptcy after an investment deal brokered earlier this year fell through.
Nov. 27, 2015
Blizzard quadruples Hearthstone World Championship prize pool
The prize pool at next year's Hearthstone World Championship, which sees 16 players compete to become world champion, has been increased to $1 million.
Nov. 26, 2015
On Thanksgiving, what are game devs thankful for?
It's the Thanksgiving holiday here in the U.S., and on Twitter, we asked devs to tell us what they're thankful for. We've compiled a list of responses -- feel free to add yours!
Nov. 26, 2015
Devs weigh in on key innovations in Fallout 4's crafting system
'The game bends over backwards to share authorship. There is no grid. It prescribes no sense of right or wrong. The game trusts me to make horrific and wonderful things.'
Nov. 25, 2015
Worldwide PlayStation 4 sales just surpassed 30 million
The PlayStation 4, which is currently available in 124 countries, has now sold over 30.2 million units worldwide since launching in November 2013.
Nov. 25, 2015
How one Unity 5 port threatened a studio's entire future
"Doing episodic development on a story-driven and graphics-heavy game with a team of ten people is a harrowing task. I wouldn’t recommend it to anyone."
Nov. 25, 2015
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