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News
Experts Question 'Official' Drop in Cybercrime
Under-reporting may be seriously skewing ONS results
Oct. 19, 2018
US Voter Leak Hits Tea Party Organization
Fund-raising super PAC spills details on half a million voters
Oct. 19, 2018
Flaw in Libssh Grants Admin Control to Servers
A four-year-old authentication bypass vulnerability impacts servers.
Oct. 19, 2018
Fin Firms: Look to Mobile, Social for Comms Risks
Financial firms are looking in the wrong places for communications risks.
Oct. 19, 2018
Yale Faces Additional Lawsuit After 2011 Breach
Another victim in a Yale University data breach files a second lawsuit.
Oct. 19, 2018
The four atoms of cooperative video games
Ubisoft Quebec level designer Thierry Lauret outlines four types of ways to design and play PvE co-op video games.
Oct. 19, 2018
Call of Duty: Black Ops 4 introduces special in-game items to support veterans
Activision Blizzard announced a new in-game pack for Call of Duty: Black Ops 4, where 100% of proceeds go toward supporting veterans find high-quality careers.
Oct. 19, 2018
XRDC Q&A: Owlchemy Labs' Andrew Eiche and Devin Reimer explore VR interactions
Devin Reimer and Andrew Eiche of Owlchemy Labs share their thoughts on what's changed in VR interaction design.
Oct. 19, 2018
We're talking to Sunless Skies writer James Chew at 3PM EDT
Join us for a chat with one of the writers behind Sunless Skies.
Oct. 19, 2018
Rockstar states overtime is 'optional' for studio that sometimes pulled 50-hour weeks
According to Rockstar head of publishing Jenn Kolbe, the company's QA studios will not be required to work mandatory overtime shifts in the future.
Oct. 19, 2018
Video: The development process of Klei Entertainment's Shank
In this GDC 2011 session, Klei Entertainment's Jamie Cheng talks about the development process that gave birth to Shank, which would propel Klei onto the global game-making stage.
Oct. 19, 2018
Games as a service drives huge market value spike for EA, Activision
The combined market value of U.S. publishers EA and Activision has grown by $79 billion since 2012, largely thanks to the success of the games-as-a-service model.
Oct. 19, 2018
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