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News
Indies publishing indies: Redshirt, 1 month after release
Positech founder Cliff Harris recently made his first splash into video game publishing with Redshirt. In this one month after postmortem, he discusses what it was like being an indie publisher for another indie.
Dec. 13, 2013
France strengthens video game tax credits to combat talent drain
In the last five years, 50 percent of French developers have drained out of its industry -- and the French government wants to stem that tide by reforming its tax credits.
Dec. 13, 2013
38 Studios auction raises $320,000, fails to sell Amalur franchise
Buyers snap up Big Huge Games, Rise of Legends and Rise of Nations, but the rest of 38 Studios' stuff -- including Project Copernicus -- remains unclaimed.
Dec. 13, 2013
Minecraft hits 13 million sold on PC, 10 million on Xbox 360
Mojang's phenomenal game hit a few big sales milestones this morning, and there's a big sale on skins and texture packs for the Xbox 360 version.
Dec. 13, 2013
Big changes coming to Forza economy based on fan feedback
Turn 10 rethinks its microtransaction strategy, raising the in-game currency payout rate and reducing the cost of cars in Forza Motorsport 5 to address complaints from the community.
Dec. 13, 2013
Ico creator Ueda on his design ethos and development style
The elusive director of Shadow of the Colossus explains how the "harmony" of technology, mechanics, and design enables the creation of his landmark games.
Dec. 13, 2013
The 5 trends that defined the game industry in 2013 2
Gamasutra editor-in-chief Kris Graft steps back to look at the big picture in 2013. Here are the trends that shaped the year in video games.
Dec. 13, 2013
This Week in Video Game Criticism: Our Marketing, Ourselves
This week, our partnership with game criticism site
Critical Distance
brings us picks from Alan Williamson on topics including more on 'procedural death labyrinths' and the marketing legacy of games.
Dec. 12, 2013
Strategy game specialist Nival lands $6M in funding
Russian strategy game company Nival has raised $6 million in a new round of funding, with the aim to expand its audience reach to a global scale.
Dec. 12, 2013
Developers resurrect abandoned Sonic 2 level for Sega
A pair of independent developers has resurrected a forgotten Sonic 2 level as part of game's iOS and Android remastered release, with brand new enemies, obstacles, and a boss battle.
Dec. 12, 2013
5 events that shook the game industry in 2013
Gamasutra's UK editor Mike Rose continues Gamasutra's annual year-end roundups series by looking back at the biggest events that defined 2013.
Dec. 12, 2013
Monster Madness Online: The first Unreal Engine 3 browser game
While some developers believe that HTML5 will provide the future for browser games, Firefox company Mozilla has plans to bridge the gap between existing technologies and the web.
Dec. 12, 2013
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