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News
Video Game Deep Cuts: The Oregon Trail CIA Escape
This week's longform game article/video highlights include CIA board games, the art of escape rooms and The Oregon Trail's genesis.
March 20, 2017
Building a simple procedurally-generated platformer
An example of an algorithm we might use to procedurally generate simple "endless runner" levels.
March 20, 2017
Indie Exhibiting at PAX East
Sharing my experiences as a first time exhibitor to PAX East.
March 20, 2017
Re-Visiting GDC 2015: Monetization, Retention, Design
Game industry evolves rapidly and YoY changes may completely shift the market. Sometimes it may be useful to revise "wisdom of the past". The post contains list of GDC presentations that touch fields of monetization, retention and game design in genral.
March 20, 2017
An Iterative Approach to Quest Design
Creating quests with branching narratives for open world games is no simple task. By applying a simple iterative method, you can save yourself from many problems later on in the process.
March 20, 2017
The Truth About Growing Indie Communities That GDC Missed
At GDC 2017, the session “Beyond the Install: "Building Robust Communities on Mobile," Andrew Stalbow agreed – "Community building is the best marketing you’ll ever do." So -- how do you handle trolls?
March 20, 2017
Prognosticating a Cloud Native Mobile Service Provider
Service providers have in general struggled with providing competitive cloud based services. NFV and Automation will be key to ensuring success.
March 17, 2017
Google DeepMind Deal with NHS Contained 'Inexcusable' Mistakes
Lack of public consultation over data sharing agreement and no regulatory oversight criticized in academic report
March 17, 2017
PoS Breach Hits High-End Eateries Across the US
According to Brian Krebs, the likely vector for the hack is Select’s PoS vendor.
March 17, 2017
Mainstream VR is still a ways off, says Boss Key co-founder Cliff Bleszinski
Diving into virtual reality development can be tempting, but Boss Key Productions co-founder Cliff Bleszinski, argues that it�s still too early to go all-in on the platform.
March 17, 2017
For Horizon Zero Dawn, Guerrilla Games had to break out of its comfort zone
"At the end of the day, you're also constrained by genre, so we decided to break out of that," said Guerrilla Games managing director Hermen Hulst.
March 17, 2017
How Episode became the world's biggest interactive fiction platform
By offering young women a platform for playing animated interactive stories, plus simple tools to create their own stories, Pocket Gems' Episodes created an unsung blockbuster platform for IF
March 17, 2017
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