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News
Lumberyard 1.8 introduces toolset to simplify cloud-based features
The 1.8 beta update hit Amazon’s Lumberyard game engine today and brought with it a new tool centered around making it easier for devs to include cloud-based features in their games.
Feb. 22, 2017
Valve drops $3k price tag from required SteamVR license training
Valve has dropped the paid course requirement for licensing its SteamVR position-tracking technology and has instead made the coursework available for free online.
Feb. 22, 2017
Round 2 of Project Discovery seeks to use Eve Online to discover actual planets
Eve Online’s latest foray into crowdsourced, citizen science uses in-game player exploration data to advance real-world efforts seeking to discover planets beyond our solar system.
Feb. 22, 2017
Designing an engaging and intuitive crafting system for Astroneer
“Way back when, we were talking about whether we should have a tutorial in the game," says Jacob Liechty. "Eventually we figured out that we didn’t have to, which felt pretty good."
Feb. 22, 2017
Ongoing SAG-AFTRA strike raises fresh questions about game dev unions
"What if actors get royalties and the programmers don't? You can imagine what that could trigger," composer Tommy Tallarico told Motherboard. "The reality is that it should."
Feb. 22, 2017
Watch Double Fine devs work out how to make Psychonauts work in VR
"VR, it amps up the difficulty of anything," Double Fine's Tim Schafer says in a 2PP Rhombus of Ruin mini-doc. "We realized we were going to have to design puzzles that were more forgiving."
Feb. 22, 2017
Alt.Ctrl.GDC Showcase: SetApp's The Heist
The Heist has two players working together to rob a bank -- one in VR navigating the bank, and the other hitting switches and connecting cords on a control panel, trying to help the VR player along.
Feb. 22, 2017
Road to the IGF: David Kanaga's Oikospiel, Book I
Developer David Kanaga's heady Oikospiel, Book I is an opera in five acts, taking the player on a surreal journey with music, canine programmers, bear assassinations, and unions.
Feb. 22, 2017
When you should - and shouldn't - be making your game in VR
For Ted Price, CEO of Ratchet & Clank studio Insomniac Games, the move into VR is one fraught with challenges, but the payoff could be considerable.
Feb. 22, 2017
How Overwatch's bleak beginnings turned into positivity and inclusiveness
Blizzard’s online shooter hit Overwatch is unlike other shooters in that it’s injected with a lot of whimsy, but the game’s fantastic and joyful nature was born out of a bleak situation.
Feb. 22, 2017
At GDC 2017, get expert tips on improving your game's user experience
At GDC 2017 next week, veteran game devs from across the industry will have a boisterous discussion about the effects of data, creativity, and development constraints on the user experience in games.
Feb. 22, 2017
Check out this lineup of cool interactive spaces at GDC 2017!
GDC 2017
is next week in San Francisco! While you're planning out what to see and do, organizers want to make sure you set some time aside to check out these great interactive spaces at GDC this year.
Feb. 22, 2017
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