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News
Get a job: Big Huge Games is hiring a Senior Gameplay Engineer
Big Huge Games is on the lookout for a talented and experienced Gameplay Engineer with strong programming skills and a passion for games in Baltimore, Maryland.
Feb. 21, 2017
Attend GDC 2017 and learn to make better games using cutting-edge math
From new tricks for dealing with randomness to algebraic game balancing and math solutions for enhancing jump physics, there's lots of great stuff at the GDC 2017 Math for Game Programmers tutorial!
Feb. 21, 2017
Watch the trailer for the 2017 Independent Games Festival Awards!
A special trailer for the 19th annual IGF Awards has been published on the official GDC YouTube channel featuring devs introducing their award-nominated games. It's short and sweet, so check it out!
Feb. 21, 2017
Building a Scalable Online Game with Azure - Part 2
In the previous part of this series, we've started to create a small cloud backend with a single actor. In this post, we are adding the web service that is acts as interface between the frontend and the actual backend services.
Feb. 21, 2017
Hand Drawn Colour-blind Friendliness: She Remembered Caterpillars
She Remembered Caterpillars is a colour-based puzzler that is accessible for colour-deficient and colour-blind players without resorting to post-processing effects.
Feb. 21, 2017
What Should a Playtest Smell Like?
Running a great playtest means considering playtester’s every sight, sound and smell to avoid biasing or influencing their feedback. So what should a playtest smell like?
Feb. 21, 2017
Game design patterns for building friendships
In many online multiplayer games, players enter as strangers and remain strangers. We can instead design systems that actively encourage friendship formation. A Project Horseshoe report.
Feb. 21, 2017
The Greenlight Chronicles for Heart. Papers. Border.
A lot of numbers and scenes with deserts chronicling the last chapter of Greenlight and how one developer copes with it.
Feb. 21, 2017
On Cutscenes and Viewpoint Changes
Let's go back to basics in a quick discussion on narrative, cutscenes, and viewpoint changes. What are the downsides of the old "Meanwhile..." trick in a video game story, and how do you mitigate them?
Feb. 21, 2017
VR Game Development Problems and How We Fixed Them
VR game development is not exactly the same as traditional game development. We created SMU Guildhall's first VR game and these were some of the problems we encountered and what we did to fix them.
Feb. 21, 2017
7 Lessons I Learned Making VR Games at Experiment 7
A small collection of best practices distilled from the past 4 years of making games with Experiment 7, Impeller Studios, and Autodesk.
Feb. 21, 2017
How to fill your days as full time indie
The first in a series of blogs showing the process behind game development from a 13-year full-time indie developer "veteran". The series covers the basics from keeping dedicated to the work, to planning work load, running the business and more.
Feb. 21, 2017
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