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News
Sony opens smartphone division, will create 'full-fledged game titles'
Nintendo led the charge by promising to bring some of its biggest characters to smartphones, and now Sony has announced it plans to do the same through new company, ForwardWorks.
March 24, 2016
All the growth at GameStop is outside its game business
Year-on-year, there's not much change in sales -- and the company's big gains were made in its mobile and collectibles businesses.
March 24, 2016
That Dragon, Cancer dev on a difficult relationship with Let's Plays
"We have seen many people post our entire game on YouTube with little to no commentary. ... We’ve also seen many, many Let’s Players post entire playthroughs of our game."
March 24, 2016
Mario and the Effects of Amplifying/Lessening Player Skill Gains
As you play a game you get better at it but what can Mario games tell us about how game mechanics can amplify or lessen the effects of that skill gain? Why might we want to lessen it? Why might we not want to amplify it?
March 24, 2016
Subterfuge was my favorite game of 2015, but I never want to play it again
I examine the impenetrable barrier I feel when trying to start a new game of Subterfuge, a barrier that exists despite how much I otherwise love the game.
March 24, 2016
Marketing a VR & non-VR game. The Perks & Challenges
VR is in its very early days and taking Dead Secret, a game designed for traditional platforms and VR, to market today presents serious marketing challenges as well as some nice unique benefits.
March 24, 2016
“Dancing baby” decision amended to remove automated fair use analysis language
The 9th Circuit has amended their decision in Lenz v. Universal. What effect will this have on fair use and DMCA takedowns?
March 24, 2016
Adapting Sega Saturn games to be Colorblind-Friendly
As a collector of Sega Saturn games, I've noticed that some of my favorite games on the platform would be impossible to play if I were colorblind. I'll pick out a few examples and propose fixes for each.
March 24, 2016
Combining Perspective and Orthographic Camera for Parallax Effect in 2D Game
How to use a combination of an orthographic and perspective camera in 2D game to make good looking parallax effect.
March 24, 2016
WebGL matures into a commercial-ready technology
This article discusses how and why our WebGL version of Heroes of Paragon was a commercial success.
March 24, 2016
Passion is not enough!
This article describes the importance of passion in our work and why it is too often overrated trait of game development people and businesses.
March 24, 2016
The 10 best indie game trailers of Q1 2016
M. Joshua showcases the best trailer work in indie games from the first quarter of 2016.
March 24, 2016
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